In certain dnd 5e weapons your class will grant a proficiency and also reflecting both class’s focus and also tools which you’re most likely to be used. It doesn’t matter whether you do a favor to longsword or to longbow, but your weapon and also your ability to wield it effectively could mean a strong difference in between the life and death during the adventure.
Actually, the weapons 5e table indicates most common weapons which were used in the fantasy gaming world and their price, weight, the damage they deal whenever they hit and any special properties which they’ve possess too. These were mentioned in the dnd 5e weapons list.
Each and every weapon have been classified as either ranged or melee. Here a ranged weapon used to attack a target at a appropriate distance and also melee weapon used to attack a target within 5 feet of you.
5E Weapons Proficiency
You’ve been granted by proficiency by certain dnd weapons or the categories of 5e weapons list, but actually this proficiency has granted by your race, class, and also by feats.
There are two categories such as simple weapons 5e and martial weapons 5e. By using their proficiency most of the people can use simple weapons.
The weapons included in it are; clubs, maces and also some other d&d weapons which frequently found in the commoners hands.
The dnd martial weapons included the following; swords, axes and also the polearms which requires more specialized training to use them effectively. These martial weapons usually used by many warriors why because these weapons have their own fighting style and they’ve trained to best use too.
Actually, the proficiency by using the d&d 5e weapons will naturally allow you for adding your proficiency bonus to the attack rolls for any of the attacks which you’ve made with that specific weapons 5e.
Whenever you lack of the proficiency, if you do make an attack roll by using a weapon then you don’t add any of your current proficiency bonus to the attack roll.
DnD Weapons List
DnD Simple Melee Weapons
Simple Melee Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Club | 1sp | 1d4 bludgeoning | 2 lb. | Light |
Dagger | 2gp | 1d4 piercing | 1 lb. | Finesse, light, thrown (range 20/60) |
Greatclub | 2sp | 1d8 bludgeoning | 10 lb. | Two-handed |
Handaxe | 5gp | 1d6 slashing | 2 lb. | Light, thrown (range 20/60) |
Javelin | 5sp | 1d6 piercing | 2 lb. | Thrown (range 30/120) |
Light Hammer | 2sp | 1d4 bludgeoning | 2 lb. | Light, thrown (range 20/60) |
Mace | 5gp | 1d6 bludgeoning | 4 lb. | --- |
Quarterstaff | 2sp | 1d6 bludgeoning | 4 lb. | Versatile (1d8) |
Sickle | 1gp | 1d4 slashing | 2 lb. | Light |
Spear | 1gp | 1d6 piercing | 3 lb. | Thrown (range 20/60), versatile (1d8) |
Simple Ranged Weapons
Simple Ranged Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Crossbow, light | 25 gp | 1d8 piercing | 5 lb. | Ammunition (range 80/320), loading, two-handed. |
Dart | 5 cp | 1d4 piercing | ¼ lb. | Finesse, thrown (range 20/60). |
Shortbow | 25 gp | 1d6 piercing | 2 lb. | Ammunition (range 80/320), two-handed. |
Sling | 1 sp | 1d4 bludgeoning | --- | Ammunition (range 30/120). |
D&D Martial Melee Weapons
Martial Melee Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Battleaxe | 10 gp | 1d8 slashing | 4 lb. | Versatile (1d10) |
Flail | 10 gp | 1d8 bludgeoning | 2 lb. | --- |
Glaive | 20 gp | 1d10 slashing | 6 lb. | Heavy, reach, two-handed |
Greataxe | 30 gp | 1d12 slashing | 7 lb. | Heavy, two-handed |
Greatsword | 50 gp | 2d6 slashing | 6 lb. | Heavy, two-handed |
Halberd | 20 gp | 1d10 slashing | 6 lb. | Heavy, reach, two-handed |
Lance | 10 gp | 1d12 piercing | 6 lb. | Reach, special |
Longsword | 15 gp | 1d8 slashing | 3 lb. | Versatile (1d10) |
Maul | 10 gp | 2d6 bludgeoning | 10 lb. | Heavy, two-handed |
Morningstar | 15 gp | 1d8 piercing | 4 lb. | --- |
Pike | 5 gp | 1d10 piercing | 18 lb. | Heavy, reach, two-handed |
Rapier | 25 gp | 1d8 piercing | 2 lb. | Finesse |
Scimitar | 25 gp | 1d6 slashing | 3 lb. | Finesse, light |
Shortsword | 10 gp | 1d6 piercing | 2 lb. | Finesse, light |
Trident | 5 gp | 1d6 piercing | 4 lb. | Thrown (range 20/60), versatile (1d8) |
War Pick | 5 gp | 1d8 piercing | 2 lb. | --- |
Warhammer | 15 gp | 1d8 bludgeoning | 2 lb. | Versatile (1d10) |
Whip | 2 gp | 1d4 slashing | 3 lb. | Finesse, reach |
5E Martial Ranged Weapons
Martial Ranged Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Blowgun | 10 gp | 1 piercing | 1 lb. | Ammunition (range 25/100), loading. |
Crossbow, Hand | 75 gp | 1d6 piercing | 3 lb. | Ammunition (range 30/120), light, loading. |
Crossbow, Heavy | 50 gp | 1d10 piercing | 18 lb. | Ammunition (range 100/400), heavy, loading, two-handed. |
Longbow | 50 gp | 1d8 piercing | 2 lb. | Ammunition (range 150/600), heavy, two-handed. |
Net | 1 gp | --- | 3 lb. | Special, thrown (range 5/15). |
DnD Weapons 5E Properties
We have mentioned the dnd 5e weapons list in the below lines and there you can check them. Actually most of the weapons have their special properties which are mostly related to their use.
Ammunition
If you’ve the ammunition to fire from the weapon then you can easily use a weapon which has the ammunition property for the sake of making a ranged attack only.
Each and every time whenever you make an attack by using the weapons dnd 5e and then you can expend one piece of the ammunition. Actually, drawing the ammunition from the following; quiver, case, or else from the container is one of the parts of the attack (But you should need a free hand which can be helped to load a one-handed weapon).
By taking a minute in searching for the battlefield you can able to recover the half your expended ammunition at the end of the battle.
To make melee attack , you can use a weapon which basically has the ammunition property and then you do treat the d&d weapons 5e as an improvised weapon (You can also check it in “Improvised Section” also). But whenever you used in this way then a sling should be loaded to deal any of the damage.
Finesse
Whenever you making an attack by using the finesse weapon (either it could be 5e simple weapons or it could be dnd 5e martial weapons) and then you do use your choice of your strength or the dexterity modifier either for the attack or else for the damage rolls. For both of the rolls you must use the same modifier.
Heavy
If the small creature use these heavy weapons then they have disadvantage on the attack rolls. Because, a heavy weapon’s size and also bulk do make it too large for these small creatures for being use them effectively.
Light
The light weapon 5e is easy to handle and also it has small size. Whenever fighting with the two weapons then make it ideal for use.
Loading
Just because the time required for loading this weapon, you can fire one piece of ammunition only from it whenever you use an action, bonus action, or else a reaction to fire it, irrespective of number of the attacks you can usually make.
Range
Basically, the weapons in dnd which can be used to make a ranged attack has a special range in the parentheses after the ammunition or else thrown property. Actually, the range lists the two numbers. From them the first one if the weapon’s which have normal range in feet and the second one indicates the weapon’s long range.
But whenever attacking a target which is beyond the normal range, then you have disadvantages/drawbacks on the attack roll. Finally, you can not attack the target which beyond the weapon’s long range.
Reach
This reach is the property of martial melee weapons and this adds 5 feet to your reach whenever you attack with it and as well as whenever you’re determining your reach for Opportunity attacks with it.
Special
Normally, a weapon with the special properties have the rules unusually governing its use and also explained in the weapon’s description (you can check them in the “Special Weapons”)
Thrown
Suppose, your weapon has a thrown property then you can throw the weapon to easily make a ranged attack. If the weapon is a melee weapon that you would use for a melee attack with that weapon then you can use the same ability modifier for that attack roll and also for the damage roll.
Here we can take an example: If you throw a handaxe then you can use your strenght, but when you throw a dagger then you can use your strength either your dexterity. Until unless the finesse property own by the dagger.
Two-Handed
Whenever you attack with this weapon then it need to use two hands.
Versatile
By using either one or two hands you can use this weapon. In this property a damage value in parentheses will appear with the property—the damage, whenever the weapon has been used by catching with two hands for making a melee attack.
Improvised Weapons
Sometimes the characters have to attack with whatever is in their hands when they do not have their weapons with them. Actually, an improvised weapon includes any type of objects that you can wield in one or two hands of you, like a broken glass, table leg, a frying pan, a wagon wheel or else a dead goblin.
Most of the time, an improvised weapon is almost similar to the actual weapon and also can be treated as such. Here we are taking an example, a table leg is an akin to a club. Also, at the GM’s option, a character proficient with a weapon can able to use an object which is similar and as if it was that specific weapon and also uses his or her proficiency bonus.
But an object which will bear none of the analogy’s for a weapon deals 1d4 damage (actually, the GM assigns a damage type which is appropriate to the object). Suppose, whenever a character do use the a ranged weapon for making a melee attack or else throws a melee weapon which doesn’t have a thrown property with it, and it also can deal 1d4 damage.
Actually, an improvised thrown weapon has two type of ranges such as normal range of 20 feet and another one is a long range of 60 feet.
Silvered Weapons
Some of the monsters which have the resistance power or immunization power to the nonmagical weapons are actually susceptible to the silver weapons, that’s why cautious adventurers do invest an extra coin to plate their weapons with the silver.
With this property, you can silver a single weapon or else ten pieces of the ammunition for 100 gp. This weapons 5e cost not only represents price of the silver but also the time and expertise which needed to add silver to the weapon but without making it less effective.
Also read our article on dnd 5e cure wounds
Special Weapons
Some of the weapons 5e in dnd have some special rules and they have described below.
Lance
Whenever you have a target within 5 feet of you and you would like to attack that target by using the lance then definitely there would be a disadvantage. Also, a lance will require two of your hands to wield whenever you are not mounted.
Net
Net is the one of the weapons 5e chart which was described in the martial ranged weapons dnd. A large or any small creature hit by a net, then it is restrained until it will be freed. Basically, the net has none of the effects on the creatures which are formless, or else the creatures which are Huge or larger.
By the way, a creature can have a chance to use its action to make a DC 10 strength check and freeing by itself or else an another creature within its reach on any of its success.
Actually, dealing of 5 slashing damages to the net (AC 10) will also be freed the creature without harming to it, ending the effect and also destroying the net. Whenever you use an action, bonus action, or else the reaction to the attack with a net weapon and you can only make one attack irrespective of the number of attacks which you can normally make.