Wind Walk 5E Spell

In this wind walk dnd spell you and up to ten willing creatures that you are able to see within a particular range assumes a Gaseous Form for some duration, which is appearing as the wisps of cloud. But during in this cloud form, a creature has the flying speed of 300 feet and also it has resistance to the damage from the nonmagical weapons.

But the only actions a creature able to take in this particular form are the dash action or else to revert to its normal form. Actually, the reverting will take 1 minute, in the situation of which time a creature has been incapacitated and then it can not move. But until unless the spell ends, a creature could revert to the cloud form, which is also requires the 1-minute transformation.

Also read sudden awakening 5e

However if the creature is in the cloud form and it is also flying whenever the effect will end, the creature descends 60 feet per round for a minute until it lands, what it does in a safe mode. Suppose, if it can not land after a minute, then the creature would fall the remaining distance.

Attributes Of Wind Walk 5E Spell

Casting Time1 minute
ClassesDruid
ComponentsV S M
Duration8 hours
Level6
MaterialFire and holy water
NameWind Walk
Range30 feet
SchoolTransmutation
TargetYou and up to ten willing creatures you can see within range

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