Web DnD 5E Spell

2nd-level conjuration

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a bit of spiderweb)
Duration: Concentration, up to 1 hour

Being a web 5e spell you can make to conjure the mass of thick and also the sticky webbing at the specific point of your choice within a particular range. All kinds of webs would be filled with a 20-foot cube from that specific point for the particular duration. The webs are almost difficult terrain and also lightly to be obscured to their area.

Any way if the webs are not anchored in between two of the solid masses (like the walls or trees) or else they layered across the floor, wall, or the ceiling, where the conjured web collapses on itself, even though, the spell will end at a start of your next turn. Al though the webs has been layered over the flat surface which has the depth of within 5feet.

Each and every creature which would starts its turn in the webs or else that could enter them while its particular turn must make the Dexterity saving throw. On a specific failed save and also the creature has been restrained as long as it is remained within the webs or else until it would break free.

The creature also restrained as per the webs able to use its action for being making a strength check which is against to your spell save DC. Suppose, if it succeeds, it is not longer to be restrained.

All the webs are almost flammable. Even any 5-foot cube of webs would be exposed to the fire burns away within a round, which is dealing 2d4 fire damage for the sake of any creature which starts its turn within the fire.

Spell Lists: Sorcerer, Wizard

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