Hello magic casters of all shapes and sizes! welcome to my spellbook and thank you so much for checking out the 77th episode of our 2nd level spell series. Today we’re going to be taking a look at a spell that stressed me out a ton while working on this article, there’s just a lot to it and to be honest there’s a lot more than i initially thought but whatever i think it’s a good sign.
This spell is pretty freakin amazing just to let you know. Today we’re going to be talking about d&d 5e web spell. This spell is usable by the sorcerer, wizard and the artificer and it is found in the players handbook. Let me tell you this is one you’re probably gonna want to pick it. Kind of does everything. Now let’s take a look at its mechanics so you can figure out exactly what i’m talking about here.
So the effect at a glance and it’s a bulky one even if you simplify it is as followed: Coat an area in webbing. The area counts as difficult terrain and light obscurement, creatures starting their turn, or even enter the area to make a DEX save; becoming restrained on a fail. If restrained the creature can use an action to make a strength check, escaping on a success. You can also ignite the webbing, dealing 2d4 fire damage. My goodness does quite a bit but let’s continue.
- 2nd-level conjuration
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a bit of spiderweb)
- Duration: Concentration, up to 1 hour
Cast time is one action, the range is 60 feet but the area of effect is a 20-foot cube, The duration is one hour and it is concentration. The saving throw is dexterity, and the components are the holy trinity so verbal, material and somatic. If you’re curious about that material component it is a bit of spider web which makes sense and the school is conjuration. Now without further ado let’s take a look the full description. I do apologize it is quite long but i’ll do my best.
Being a web 5e spell you can make to conjure the mass of thick and also the sticky webbing at the specific point of your choice within a particular range. All kinds of webs would be filled with a 20-foot cube from that specific point for the particular duration. The webs are almost difficult terrain and also lightly to be obscured to their area.
Any way if the webs are not anchored in between two of the solid masses (like the walls or trees) or else they layered across the floor, wall, or the ceiling, where the conjured web collapses on itself, even though, the spell will end at a start of your next turn. Al though the webs has been layered over the flat surface which has the depth of within 5feet.
Each and every creature which would starts its turn in the webs or else that could enter them while its particular turn must make the Dexterity saving throw. On a specific failed save and also the creature has been restrained as long as it is remained within the webs or else until it would break free.
The creature also restrained as per the webs able to use its action for being making a strength check which is against to your spell save DC. Suppose, if it succeeds, it is not longer to be restrained.
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All the webs are almost flammable. Even any 5-foot cube of webs would be exposed to the fire burns away within a round, which is dealing 2d4 fire damage for the sake of any creature which starts its turn within the fire.
Spell Lists: Sorcerer, Wizard
My goodness that is a lengthy one. But the main takeaways are causes difficult terrain and light obscure meant that a disadvantage on perception checks relying on sight which is pretty good needless to say. Also they got a depth of 5 feet even if you just cast him for the sake of casting him but they do collapse in on themselves if you decide to go that way.
Also on a failed dex save they become restrained and they can break free by burning an action and making a strength check vs your spell save DC naturally. So there’s a lot that goes on there and in an addition to all of those things you can just burn them away and deal 2d4 fire damage to basically anyone in there which is pretty cool stuff…i really do like it.
The more i think about this spell and the more i look at it though, the more i feel like this is a spell that is designed to be used by kind of the villains right! there’s just a lot to this that i think a party would have a really hard time with and this would give a great opportunity to monologue without really worrying too too much about the party discovering their identity or really being able to do anything about it. I think that’s pretty cool but in any case let’s take a look at some alternative uses here.
So one of the ones i thought was pretty cool was using the city keep people away from an important figure. If you’re doing like a bodyguard or an escort mission, this is a great way of kind of adding an extra layer of protection. Ideally you want to have them restrained but if push comes to shove you know difficult terrain it does help out for sure.
Another great use for this is when you’re playing i’m taking out a large group of targets you need all to be in the same area. This is kind of teeing someone up and great for a fireball spell which will also deal subsequent damage just through the fact that this webbing will turn burn away as well.
Another great way to use this is using it to help you to escape, blow through a doorway and cast this behind you and force everyone pursuing you to take on that difficult terrain and make those dexterity saves as well. I think it’s pretty cool stuff.
That being said! If you have any alternative ideas, uses, stories, questions, comments, concerns please put it down beneath in the comment section, i really do appreciate it. That being said, i hope you all have a wonderful day and as always happy casting everyone.