Water Walk DnD 5E Spell

This water walk 5e spell can grants the capability for moving across any kind of liquid surface- like the water, acid, mud, snow, quicksand, or else the lava- As if it was a harmless solid ground (the creatures those are crossing molten lava can still be taken damage from the heat). Almost up to ten willing creatures that you are able to see within a specific range gain this ability for the specific Duration.

Any how if your target is a creature that would be submerged within a liquid, a spell carries the target to the surface of a liquid @60 feet per round.

Attributes Of Water Walk DnD 5E Spell

Casting Time1 action
ClassesCleric, Druid, Ranger, Sorcerer
ComponentsV S M
Duration1 hour
Level3
MaterialA piece of cork
NameWater Walk
Range30 feet
RitualYes
SchoolTransmutation
TargetUp to ten willing creatures you can see within range

Leave a Reply

Your email address will not be published. Required fields are marked *