Warding Bond 5E Spell

Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking to the 75th episode of our second level spell series. Today we’re gonna be taking a look at a very cool spell that i’ve seen used quite a bit to various degrees of effectiveness. But today we’re gonna taking a look at warding bond 5e spell ultimately i love this spell, i think it’s great. So unbelievably cool.

It is usable exclusively by the cleric or as so far as to say it’s found exclusively under spell lists and it is found in the good old players handbook so every one of them has access to it. Now let’s take a quick look at the mechanics here. So you can understand exactly what we’re talking about.


  • 2nd-level abjuration
  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and target must wear for the duration)
  • Duration: 1 hour
  • School: Abjuration

The effect at a glance is as followed: Target a willing creature, while within 60 feet you both gain +1 to AC and saves, have resistance to all damages and share damage. That it doesn’t mean you’re splitting damage so if they take 4 damage you also take 4 damage since that works. The cast time is one action, the range is touch, the duration is one hour.

The components are the holy trinity verbal, material and somatic if you’re curious about that material component it is a pair of platinum rings worth at least 50 gold piece each which you and the target must wear for the duration. The school is abjuration which makes sense because you’re kind of protecting people. Now without further ado let’s take a quick look at the full description here and break this spell down a little bit further.


This Warding Bond 5E Spell could be ward the willing creature that you do touch and also creates the mystic connection in between you and also the target unless until the end of this spell. During the specific target is within a 60 feet of you and even it will gain the +1 bonus for AC and probably the saving throws and even it has the resistance for all types of damages. Although, each and every time that it takes the damage whatever you take a similar amount of damage.

We also recommend you to read about death ward 5e spell

Specifically, the spell will end when if you drop to 0 hit points or else if you and even the target would become separated by more than 60-feet. It can also ends whenever the spell has been cast again on either of some connected creatures. Which you can also even  dismiss the spell like an action.

Very interesting stuff! Once again i actually really like this one i’ve seen it used so many times to great degrees and effectiveness. That being said let’s take a look at some alternative uses here.

Alternative Uses

So one of the best i’ve seen is using it to protect squishier individuals namely NPCs you need to keep safe. That +1 bonus to AC really helps and the resistance to all damages is a no brainer in terms of effectiveness. That being said this is also a great spell to use if you’re going through a trap laden dungeon and you happen to know that one of the squishier members of your party didn’t really start well for that kind of things.

So this is a great way of really helping out their survivability more at the same time ensuring that they’ll be around when the battle shows up. So it helps preserve action economy in that regard.

Another great way to use this is if there’s a one-on-one altercation and it doesn’t look too good for your ally. Give them the spell help them out a little bit naturally quite a bit and then just stand on the sidelines and give them a motional support that’s probably the best way to use this.

Spell Lists: Cleric


That being said, if you have any alternative ideas, uses, stories, thoughts, questions, comments, concerns, please put them down beneath in the comment section i really do appreciate it. Thank you so much everyone, i really appreciate it and i hope you have a great day and as always happy casting.

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