Wall of Water 5E Spell

3rd-level evocation

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a drop of water)
Duration: Concentration, up to 10 minutes

You can conjure up to the wall of water on the specific ground at a particular point that you’re able to see within a range. You can also make the wall up to a 30 feet long, 10 feet high, and also 1 foot thick, or else you can make the ringed wall almost up to 20 feet within a diameter, 20 feet high, and 1 foot thick. Even the wall could vanishes whenever the end of this spell. Actually, the wall’s space is mostly a difficult terrain.

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Any kind of ranged weapon attack which enters the wall’s space has an advantage on an attack roll, and also the fire damage is halved if a fire effect will pass via the wall for being reaching of its target. All the relevant spells which could deal the cold damage which could pass via a wall causes the area of the wall that they pass via to freeze solid (at least a 5-foot square section is frozen).

Actually, each of the 5-foot-square frozen section has the AC 5 and also 15 hit points. Simply by Reducing the frozen section to the 0 Hit points destroys it. Of course whenever a section is destroyed, then the wall’s water does not fill it.

Spell Lists: Druid, Sorcerer, Wizard

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