Transmute Rock 5E Spell

5th-level transmutation

Casting Time: 1 action
Range: 120 feet
Components: V, S, M (clay and water)
Duration: Instantaneous

In Xanathar’s Guide to Everything you can find this spell. Basically, you can select an area of stone or else mud which you are able to see which fits within a 40-foot cube and also which is within a specific range, and even select one of the below mentioned effects.

Transmute Rock to Mud:

  • Here the nonmagical rock of any kind of sort within the area shall become an equal volume of thick and flowing mud which shall remain for the spells particular duration.
  • If you do cast the spell upon an area of ground, it shall become muddy enough where the creatures could sink into it. Each foot which a creature shall move via the mud costs 4 feet of movement and even any kind of creature on a specific ground whenever you cast the spell should make a Strength saving throw. Usually, a creature should also make this save for the first time it enters an area on a particular turn or else ends its turn there. On a particular failed save, a creature shall sink into a mud and it is restrained, even though it is able to use an action for ending the restrained condition on itself by pulling itself free of a mud.
  • Suppose, if you cast the spell on a ceiling, the mud shall fall. Any kind of creature under the mud whenever it falls should make a dexterity saving throw. Al though a creature shall take 4d8 bludgeoning damage on a failed save, or else half as much damage on successful one.

You can also read fog cloud 5e spell

Transmute Mud to Rock:

  • As per this a Nonmagical mud or a quicksand in an area but no more than 10 feet deep transforms into the soft stone for a spell’s duration. Any type of creature within a mud whenever it transforms should make a dexterity saving throw. However on a failed save also, a creature shall become restrained by the rock. Usually, the restrained creature capable to use an action to try to break free simply by succeeding on a Strength check (DC 20) or by dealing 25 damage for the rock around it. On a successful save, a creature has been shunted safely for the surface to an unoccupied space.

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