Thunderwave 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 72nd episode of our first level spell series. Today we’re gonna be taking a look at dnd 5e thunderwave spell which is one of the most commonly chosen thunder bay spell in the entire game and part of its due to who it’s usable by.

It’s usable by the bard, druid, sorcerer and the wizard and actually through extension anywhere else with access to their spell lists which is quite a few of the casting classes. It is found in the player’s handbook so we should all have access to it. With that intro out of the way let’s take a look at its mechanics here.


  • Damage: 2d8(+1d8 per spell slot above 1st)
  • Casting time: 1 Action
  • Range: Self (15ft cube)
  • Duration: Instantaneous
  • Saving throw: Con
  • Components: Somatic and Verbal
  • School: Evocation
  • Damage Type: Thunder

It deals 2d8 damage plus an additional d8 per spell slot level above first. The cast time is standard 1 action, the range is self but the area of effect is 15 foot cube. The duration is instantaneous, the saving throw is constitution as mentioned earlier. You may also interested to read our burning hands 5e.

The components are somatic and verbal meaning you have to speak forth in incantation and gesture with one hand. The school is evocation which isn’t too surprising and the damage type is also thunder which isn’t too surprising at all. Haven’t you checked our gust of wind 5e yet!

The effect is as followed: Creatures within range make a constitution save. On a fail the targets take full damage and are pushed 10 feet away. On a success the the targets take half damage and are not moved. With that overview of the mechanics out of the way let’s take a look at its full description.

Overview Of Thunderwave DnD 5E

If you’re playing with this thunderwave dnd 5e spell then you will be experience the following aspects. Actually, a wave of the thunderous force will sweep out from you. Here making of a constitution saving through is vital for each and every creature those who’re originating from you within a 15-foot cube.

A creature will take 2d8 thunder damage on a failed save and also the creature is pushed 10 feet away from you. As well as a creature will take half as much damage on a successful save but the creature isn’t pushed like it was a failed save. We also recommend you to read earth tremor 5e.

In an addition, all the unsecured objects can be pushed automatically 10 feet away from you by using the spell’s effect, but those objects should completely be within the area of effect only. By the result of this the spell will emit thunderous boom which will be audible up to 300 ft out of the long. Also check out: dominate person dnd 5e

At Higher Levels Of Thunderwave:

When you cast this thunderwave by using the spell slot of the 2nd level or more than the 2nd level, then the damage will be increased by 1d8 for each and every slot which are above the level 1st. Make sure to check out shatter 5e.

Wow really really good stuff. You’re very similar to thunderous smite which we covered in the previous article, only this can affect multiple people at once but the trade-off is it does not send them prone. But still really really brave. That’s a huge area which is really nice. That being said! lets take a look at some alternative uses now.

Alternative Uses

So, just to did a pure similarity between thunder wave and thunder smite a lot of their alternative uses are gonna be the same. A great one is using it as an alarm or a signal or indicator to fellow party members. Through that same reasoning you could also use it as a great distraction.

You can also use that push distance as a great way to get enemies into traps and through extension maybe even help take your fellow party members away from traps or move the traps in general. If you haven’t checked our scorching ray 5e then do check it once.


It has all types of attributes which are highly suggested to play with this thunderwave dnd 5e spell. We have mentioned them in the below table so check them once. Do not forget to check out 5e thunderclap.

Casting Time1 action
ClassesBard, Druid, Sorcerer, Wizard
ComponentsV S
Damage TypeThunder
Higher Spell Slot DescWhen you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Higher Spell Slot Dice1
Higher Spell Slot Died8
RangeSelf (15-foot cube)
TargetSelf (15-foot cube)

(FAQ’s) Frequently Asked Questions Of DnD 5E Thunderwave

If you have queries about dnd 5e thunderwave! then we are going to mention few queries which most of the players asked us and also shared their questions in various forms of social media. You might get a perfect answer for your query too from the below FAQ’s.

Q: What Is Thunderwave?

A: The thunderwave have been come from the dnd 5th edition players handbook and it is one of the spells. You can get more about this dnd 5e spell from the top of this article.

Q: Can Absol Learn Thunderwave?

A: From a TM, the absol can learn d&d thunderwave easily.


with that being said if you have any cool ideas, alternative uses, or stories involving d&d 5e thunderwave, i’d really appreciate to see them down beneath in the comment section.

I really enjoy reading them and i know that everyone else checking out this article as well. That being said, thank you so much for checking in this article guys. I really appreciate having you here have a great day and as always happy casting.

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