Thunder Step 5E Spell

  • Level: 3
  • Casting time: 1 Action
  • Range: 90 feet
  • Components: V
  • Duration: Instantaneous
  • Classes: Sorcerer, Warlock, Wizard.

As per this Thunder step dnd spell you can teleport yourself for an unoccupied space that you are able to see within particular range. But immediately after you would disappear, the thunderous boom could sound, and also each and every creature within 10 feet of space that you’ve left must make a constitution saving throw, by normally taking 3d10 thunder damage on a failed save, or else half as much damage on a successful one.

Basically, this thunder able to heard almost from up to 300 feet away. You’re also able to bring along some objects as long as their weight does not exceed that whatever you can carry. Even though, you can also teleport a willing creature of your size or even it might be a smaller one those whoever are carrying gear up to its carrying capacity.

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Also the creature must be maintain a distance that means it should be within 5feet of your whenever you cast this spell, and also there must be an unoccupied space within 5 feet to your destination space for the sake of a creature to be appeared in; or else the creature is left behind.

At higher level:

Whenever you cast this spell by using the spell slot of 4th level or more than 4th level, the damage would be increased by 1d10 for each slot level above 3rd.

Note: You can view this spell from 168th page of Xanathar’s Guide To Everything.

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