Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out 39th episode of our cantrip series. Today we’re going to be looking at another flavorful druid in nature spell we’re looking at thorn whip 5e spell. Usable exclusively by the druid class and through extension anyone else with access to their spell lists and found in the players handbook this really is a classic and to be honest one of the most popular druidic spells out there. The mechanics are as followed.
- Level: Cantrip
- Casting Time: 1 Action
- Range/Area: 30 ft
- Components: V, S, M
- Duration: Instantaneous
- School: Transmutation
- Attack/Save: Melee
- Damage/Effect: Piercing
Your damage die is die six, you will start with one and get an additional at fifth, 11th and 17th level for a grand total of 4d6, your cast time is one action, the range is 30feet, the duration is instantaneous, the saving throw is just be a melee spell attack versus your opponent AC, the components are somatic, verbal and material that is the holy trinity ladies and gentlemen. If you’re curious about that material component it is the stem of a plant with thorns.
It is not used up in this spell however if you want it to be you know what flavor wise it makes sense. The school is transmutation and the damage type is piercing. Now let’s take a look at the full description just to give you guys better idea of what this spell is how it works and of all the flavor that’s bundled into this little thing. Let’s get started.
You do create a long, vine-like whip covered in a thorns which lashes out at your command towards the creature in range. You need to make a melee spell attack against to the target. Suppose, if the attack hits, then the creature can take 1d6 piercing damage, and also if the creature is larger or smaller and you pull the creature up to 10 feet more closer to you. You may need to read storm sphere spell 5e now.
At Higher Levels:
This spell’s damage increases by 1d6 whenever you reach 5th level (2d6), 11th level (3d6), and also at 17th level (4d6).
Wowzers so very cool very something i’d like to point out now and i will get into a little bit later is you can pull up to 10 feet closer to you meaning you can pull up between 1 to 10 so that is very useful there’s quite a bit of uses for this spell and flavor-wise it is definitely there. That being said, let’s take a look at some alternative uses here. naturally these are all up to your DM if your DM says no it’s a no. But i think they’re pretty cool regardless.
So you can advantage of that movement to put an enemy NPC monster or what have you into a trap you’ve set up prior. Alternatively you can actually use this on allies as well they will take a little bit of damage but since force movement does not provoke attacks of opportunity you can actually get them out of harm’s way without worrying about taking the attack of opportunity. So super useful there.
Attributes Of Thorn Whip Spell 5E
|Casting Time||1 action|
|Components||V, S, M (the stem of a plant with thorns)|
That being said, if you have any crazy ideas for this spell, any alternative uses of your own or any crazy stories involving this cantrip i’d really like to hear down in the comments below and i know everyone reading would as well. That being said, i hope you guys have a great day and as always happy casting everyone.