Tenser’s Transformation 5E Spell

6th-level transmutation

Casting Time: 1 action
Range: Self
Components: V, S, M (a few hairs from a bull)
Duration: Concentration, up to 10 minutes

As per this 5e spell you’re endow yourself with an endurance and also the martial prowess fueled by the magic. Until this spell ends, you can not even cast the spells, and also you can gain the below mentioned benefits:

  1. You can easily gain 50 temporary hit points. Suppose, if any of these are remain whenever the spell ends, then they are lost.
  2. You have an advantage on some of the different attack rolls which you make with simple and martial weapons.
  3. Whenever you hit the target by using the weapon attack, that target shall take an extra 2d12 force damage.
  4. You already have the proficiency with all of its armor, shields, simple weapons, and martial weapons.
  5. You also have the proficiency in Strength and also the Constitution saving throws.
  6. You can easily attack twice, instead of once, suppose whenever you take an Attack action on your turn. You are ignore of this benefit that you already have a feature, like an Extra attack, which gives you extra attacks.

Anyway immediately after the end of this spell, you should succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.

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