D&D 5E Telekinesis Spell

You do gain the strength to move or to manipulate the creatures or objects by thought. Whenever you cast the spell and also as your action each round for a specific duration, you can also exert your will on one creature or else an object that you can see within a specific range. by causing an appropriate effect below. You can even affect the similar target round after round, or else select a new one at any time. Suppose, if you switch the targets, then the prior target is no longer affected by the spell.

Creature: You are also able to try for moving a huge or a smaller creature. Of course you can make an ability check with your spellcasting ability contested by the creature’s strength check. Suppose, if you do win the contest, then you can move the creature up to 30 feet in any direction, includes in the direction of upward but not more than the range of this spell. Until unless end of your next turn, the creature has been restrained in your telekinetic grip. Of course the creature is lifted upward is suspended in mid-air.

On an subsequent round, you can also use your action for attempting to maintain your telekinetic grip on the creature by repeating the contest.

Object: You’re always willing to try to move an object which weighs up to 1,000 pounds. Suppose, if the object isn’t being worn or carried, you do automatically move it up to 30 feet in any direction, but not beyond the range of this spell.

Suppose an object is worn or else carried by the creature, then you should make the ability check with your spellcasting ability contested with that creature’s strength check. Suppose, if you have been succeeded, then you pull the object away from that creature and could move it up to 30 feet in any kind of direction but of course not beyond the range of this spell.

You can easily exert the fine control on the objects with your Telekinetic grip, like manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the Contents from a vial.

Mechanics
  • Casting Time: 1 Action
  • Sorcerer: Wizard
  • Components: V S
  • Concentration: Yes
  • Duration: Up to 10 minutes
  • Level: 5
  • Name: Telekinesis
  • Range: 60 feet
  • School: Transmutation
  • Target: See text

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