In this Sunbeam 5E one of the best beam of brilliant light will be flash out from your hand within a specific area such as a 5-foot-wide, 60-foot-line. But in this dnd 5e spell a creature normally takes 6d8 radiant damage on a failed save and it’s blinded until you get the next turn. As well on a successful save, it would take half as much damage and it is not blinded by this Sunbeam dnd 5e spell.
As this spell you can able to create a new line of radiance like your action on any of your turn but unless until end of this spell.
For the particular duration, a mote of brilliant radiance do shine in one of your hands. It sheds bright light within a 30-foot radius and even the dim light for an additional 30 feet. Of course the light is sunlight.
Attributes Of DnD 5E Sunbeam
Casting Time | 1 action |
Classes | Druid, Sorcerer, Wizard |
Components | V S M |
Concentration | Yes |
Damage | 6d8 |
Damage Type | Radiant |
Duration | Up to 1 minute |
Level | 6 |
Material | A magnifying glass |
Name | Sunbeam |
Range | Self (60-foot line) |
Save | Constitution |
School | Evocation |
Target | Each creature in a 5-foot-wide, 60-foot-long line |