Storm Sphere DnD 5E Spell

4th-level evocation

Casting Time: 1 action
Range: 150 feet
Components: V, S
Duration: Concentration, up to 1 minute

This spell is available at Xanathar’s Guide to Everything. Usually, a 20-foot-radius sphere of the whirling air springs into an existence which is centered on the point that you select within a particular range. Basically, the sphere shall be remain for a spell’s specific duration. However each and every creature within the sphere whenever it appears or else which ends its turn there should be succeed on a Strength saving throw¬† or else take 2d6 bludgeoning damage. The sphere’s space is almost a difficult terrain.

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However until unless the spell ends, you can easily use a bonus action on each of your turns for a cause of a bolt of lightning for the leap from the center of the sphere toward a creature that you select within 60 feet of the center. You can also make a ranged spell attack. Any how you have an advantage on the attack roll if a target is in the sphere. On a particular hit, the target shall take 4d6 lightning damage.

The creatures those are within 30 feet of the sphere have disadvantage on the wisdom (perception) checks made to listen.

At Higher Levels:

Whenever you cast this spell by using a spell slot of 5th level or else higher, the damage shall be increases for each of its effects by 1d6 for each slot level above 4th.

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