As a Storm of Vengeance a churning storm cloud forms and centered on a specific point that you able to see and also spreading to a radius of 360 feet. Also the Lightning flashes in an area, thunder booms, and also strong winds roar. Basically, each and every creature under the cloud (but not more than 5,000 feet beneath the cloud) at the time of it appears should make a constitution saving throw. Normally, on a failed save, the creature would take 2d6 thunder damage and it becomes deafened for 5 minutes.
Each and every round that you maintain the concentration on this 5e spell and the storm produces some additional effects on your turn.
The acidic rain falls from the cloud. So each and every creature and an object under the cloud would take 1d6 acid damage.
You can call 6 bolts of lightning from a cloud for being strike at least six creatures or the objects of your choice beneath the cloud. Actually, a given creature or an object can not be struck by more than one bolt. A struck creature should make a dexterity saving throw. The creature can take 10d lightning damage on a failed save, or even half as much damage on a successful one.
The Hailstones rain will down from the cloud. Each creature those are under the cloud would take 2d6 bludgeoning damage.
The gusts and freezing rain assail an area under the cloud. Actually, the area would become a difficult terrain and of course it’s heavily obscured. Each creature there can takes 1d6 cold damage. The ranged weapon attacks in an area are impossible.
Actually, the wind and also the rain count like a severe distraction for the purposes of maintaining the concentration on the spells. So finally, the gusts of the strong wind (commonly ranging from 20 to 50 miles per hour) can automatically disperse the fog, mists, and also the similar phenomena in an area whether mundane or magical.
Attributes Of Storm Of Vengeance 5E Spell
|Casting Time||1 action|
|Duration||Up to 1 minute|
|Name||Storm of Vengeance|
|Target||A point you can see|