Hello magic practitioners of all shapes and sizes! welcome to my website. Thank you for visiting our cantrip spells series. Today we are gonna be taking a look at one of the most popular cleric cantrips spare the dying 5e spell. It is usable by the cleric and naturally through extension anyone else with access to their spell list and found in the players handbook. Let’s take a quick look at some mechanics here. In any case if you’ve missed checking our spells list then please visit the page from here don’t miss the updates.
- Level: Cantrip
- Casting Time: 1 Action
- Range/Area: Touch
- Components: V, S
- Duration: Instantaneous
- School: Necromancy
- Attack/Save: None
- Damage/Effect: Healing
The cast time is one action. the range is touch, the duration is Instantaneous and the effect is stabilize a living creature. The components are somatic and verbal meaning you have to gesture as well as a speak forth and incantation and the school is unsurprisingly necromancy. Now let’s take a look at the full description here, just for flavor purposes as well as to make sure we are all on the same page.
You do touch a living creature which has 0 hit points. The creature will become stable. Actually, Spare the Dying 5E Spell does not have effect on an undead or constructs.
So, little bit unpack there, it does all make sense there are ways to modify this through a couple of the clerics subclasses and i’m fairly certain is away warlock and take advantage of this as well. But by default it’s okay, it’s good, it’s very like typical cleric ability.
You may also like to know about blink 5e spell
Attributes Of D&D 5E Spare The Dying
|Casting Time||1 action|
|Name||Spare the Dying|
|Target||A living creature that has 0 hit points|
There are really aren’t a whole lot just because the way the spells are worded. But i would like to point out there’s nothing to stop you from using this on nbc’s, familiars or even monsters as well if you have a friendly monster in your group.