Being a slow dnd 5e spell, you can alter the time around up to six creatures depends upon your choice within a 40-foot cube which is within a range. So, each target must be succeeded on the wisdom saving throw or else be affected by this specific spell for a particular duration.
Even though an affected target’s speed has been halved, it normally takes the -2 penalty to AC and also the Dexterity saving throws, and of course it can not use the reactions. On its specific turn, it able to use either an action or else a Bonus action but not the both. So, regardless of a creature’s abilities or else the magic items, it unable to make more than a melee or ranged attack during its turn.
Suppose, if the creature could attempt to cast a spell with the casting time of 1 action, roll a d20. So, on a 11 or else more than 11, the spell does not take an effect unless until the creature’s next turn, and of course the creature must use its action on that particular turn to complete the spell. Whenever if it can not, the spell will be wasted.
Al though, the creature has been affected by this spell could make another wisdom saving throw at an end of its turn. So, on a successful save, the effect will be end for it.
Attributes Of Slow DnD 5E Spell
Casting Time | 1 action |
Classes | Sorcerer, Wizard |
Components | V S M |
Concentration | Yes |
Duration | Up to 1 minute |
Level | 3 |
Material | A drop of molasses |
Name | Slow |
Range | 120 feet |
School | Transmutation |
Target | Up to six creatures of your choice in a 40-foot cube within range |