Sleep 5E Spell

Hello magic casters of all shapes and sizes! welcome to my spellbook and thank you so much for checking out the 66th episode of our first level spell series. Today we’re gonna be taking a look at d&d 5e sleep spell which is arguably one of the best first level spells you can pick especially at those early levels. It is usable by the bard, sorcerer and the wizard and it is found in the players handbook. Make sure to have a look once at hold person 5e after you’re done with it. Without further ado let’s take a look at the mechanics here.


  • Level: 1st
  • Casting Time: 1 Action
  • Range/Area: 90 ft (20 ft Radius)
  • Components: V, S, M *
  • Duration: 1 Minute
  • School: Enchantment
  • Attack/Save: None
  • Damage/Effect: Unconscious

Your cast time is one action, the range is an impressive 90 feet but the space in which the spell actually takes effect is a 20-foot radius sphere. The duration is one round which is all you really need. The components are the holy trinity so you’re gonna have somatic, material and verbal if you are curious about that material component it is a pinch of fine sand, rose petals or a cricket which is pretty cool.

Especially a lot of flavor there. And naturally that’s to kind of accentuate sleep as through the pinch of sand it became like the sandman. Rose petals are a strong aromatic and the cricket to simulate boredom. The school is enchantment which is a very good stuff. However please do check out charm person 5e too.

The effect at a glance is as followed: Roll 5d8, the total is how many hp of creatures this spell can affect. Effecting in ascending order of current hp and it excludes unconscious creatures. Subtract each creatures HP from the total, before moving on to the next creature. A creatures hit points must be equal to or less than the remaining total to be affected.

Affected creatures are made unconscious; they can be woken by damage, or an action is used to wake them. At higher levels: You get to roll two extra die eights per slot level above first. Also read the updated magic missile 5e. With out further ado let’s take a look at the full description here.


This 5e spell do send the creatures into the magical slumber. If you roll 5d8, then the total is how many hit points of creatures this dnd spell can able to affect. Actually, some creatures within 20 feet of a point which you chose within a range are affected in an ascending order of their current hit points (after ignoring all about Unconscious creatures).

By starting with a creature which has the lowest current hit points, each of the creature would be affected by the sleep spell falls an Unconscious until the spell ends, the sleeper actually takes the damage, or else someone uses an action for shaking or else slap the sleeper awake. Also read dimension door 5e spell

In this spell we need to subtract each creature’s hit points from total but before moving on to the creature with the next lowest hit points. Finally, a creature’s hit points must be equal to or else less than to the remaining total for those creatures to be affected. The undead and also the creatures immune for being charmed are not affected by this sleep spell 5e. Have a look at the invisibility 5e.

At Higher Levels:

Whenever you cast this sleep 5e spell by using the spell slot of 2nd level or higher than the 2nd level, roll an additional 2d8 for each slot above the 1st level.

My goodness quite a wordy one. So essentially cobb breaks down roll your 5d8 subtract that total by the hit points of creatures in ascending order as long as the creatures a hit points are at least equal to the remaining total the creature is rendered unconscious which is really great. If you’re unfamiliar with the what the unconscious condition implies,

So the creatures considered to be incapacitated it can’t move speak and its unaware of its surroundings it dropped whenever it is holding and falls prone, automatically fail strength and dexterity saving throws, attack rolls against have advantage, attacks that hit the creature are considered to be a critical hit if the attacker is within five feet of the creature. Man that’s a mouthful! If you’re curious to know about command 5e then you can read this article now. In any case lets move on to some alternative uses here.

Alternative Uses

So one of the cooler ones i have seen it used as is a great way to deal with guards, especially ones that are just standing watch over a door they’re not moving a whole lot it’s already quite boring work and it makes sense that they might doze off or not off every once in a while.

So this is a great way to slip past them not just undetected but in a way that they’re likely to kind of create an alibi for themselves and in so yourself. What i mean by that there’s not gonna be a whole lot of guards who are going to admit to falling asleep on the job, so they’re just gonna tell their boss that they were up the whole time.

Another great way to use this spell is on trash mobs with typically low hit points. 5E is a very interesting game in the way that action economy basically dictates everything plays out. So if you’re confronted by a very large number of low hit point creatures. This spell can really help balance out your action economy and get you a leg up on the competition.

Attributes Of Sleep DnD 5E

Casting Time1 action
ClassesBard, Sorcerer, Wizard
ComponentsV S M
Damage TypeHit Points of Creatures
Duration1 minute
Higher Spell Slot DescWhen you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
Higher Spell Slot Dice2
Higher Spell Slot Died8
MaterialA pinch of fine sand, rose petals, or a cricket
Range90 feet
TargetCreatures within 20 feet of a point you choose within range (in ascending order of their current hit points, ignoring unconscious creatures)

That being said, if you have any cool ideas or interpretations or just an ideas at all for the sleep spell please let me know down in the comment section beneath i really appreciate reading them and i know everyone else does as well. That being said guys, thank you so much for checking out this article, i really do appreciate have you here and as always happy casting everyone.

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