Simulacrum 5E Spell

You make to do an illusory duplicate of a beast or the humanoid that is within a range for its entire casting time of the spell. However the duplicate is a type of creature, partially they are real and formed from the ice or snow and of course it can take actions and otherwise it must be affected like a normal creature.

Of course it should appear to be the same as an original, but even it has half the creature’s hit point maximum and has been formed without using any equipment. Or else, the illusion actually uses all of the statistics of the creature it duplicates. Probably, this simulacrum is most friendly to you and even the creatures you designate.

It mainly obeys all your spoken commands, moving and acting as per accordance with your desires and acting on your turn in in the combat. Of course this simulacrum lacks its ability to learn or even become more powerful, so in that case it never enhances either its level or other abilities, but nor can it regain expended spell slots.

However if a simulacrum dnd 5e has been damaged, you could repair it in an alchemical laboratory, by the usage of rare herbs and minerals those are worth of 100 gp per hit point it regains. So this simulacrum proceeds until it drops to 0 Hit Points, at which point it reverts to snow and melts instantly.

Suppose, if you do cast this spell again and any currently active duplicates that you’ve created by using this spell are instantly destroyed.

Casting Time12 hours
ClassesWizard
ComponentsV S M
DurationUntil dispelled
Level7
MaterialSnow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell
NameSimulacrum
RangeTouch
SchoolIllusion
TargetOne beast or humanoid that is within range for the entire casting time of the spell

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