Shape Water 5E Spell In DnD

Hello magic practitioners of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 33rd episode of our cantrip series. Today we’re going to be reading about one of my personal favorites dnd 5e spell shape water usable by the druid, sorcerer, wizard and through extension anyone else with access to their spell lists and it is found in the elemental evil players companion which i would highly recommend getting by the way it is great in terms of flavorful spells. The mechanics are as followed.

Mechanics

  • Level: Cantrip
  • Casting Time: 1 Action
  • Range/Area: 30 ft
  • Components: S
  • Duration: Instantaneous or 1 hour
  • School: Transmutation
  • Attack/Save: None
  • Damage/Effect: Control

Cast time is one action, the range is measly 30 feet, the duration is Instantaneous, The components are just somatic you just have to move your hand, the school is transmutation. Now let’s take a look at the full description just for flavor purposes and so we all know we’re on the same page.

Description

In this dnd 5e shape water spell you have chosen an area of water which you able to see within a range and that fits within a 5-foot cube. You can also manipulate it in one of the below mentioned ways:

  • You can instantaneously move or else otherwise can change the flow of the water like you direct, by up to 5 feet in any way of directions.  Of course this movement does not have an enough force for being cause the damage.
  • You also cause the water to form into the simple shapes and also you can animate at your direction. Normally, this change lasts for an hour.
  • You can change that particular water’s color or its opacity. Of course the water should be changed in a similar way throughout. This change could lasts for an hour.
  • You can also freeze the water, which has provided that there are none of any creatures in it. Al though the water unfreezes within an hour.

Perhaps, if you cast this dnd 5e shape water spell for multiple times, that means you can not have more than two of its non-instantaneous effects active simultaneously, and of course you can dismiss such type of effect like an action.

So very very cool, there’s a lot to unpack there but it’s super super useful in so many ways. Very much so just on your own that expense of your own creativity. Now let’s take a look at some alternative uses that i found to be particularly interesting and very helpful in my campaigns.

Alternative Uses

Firstly you can use it to build ice walls and give yourself cover which i think is amazing and is almost game breaking in some senses. But it circumstantially very dependent, you can also use it to trap people in water you can just not freeze it. So you can drown them hypothetically, you can also move the water in any direction which implies a vertical as well so you can have floating cubes of water or ice which is incredibly powerful in the right situation.

You can also create animations out of it. That would terrify someone and without a doubt causing the flee or give you advantage on intimidation which i think is great. You can also use it to fashion simple weapons or shields just to help a party out if they don’t have anything. So quite a few uses.

Spell Lists: Druid, Sorcerer, Wizard.

Conclusion

If you have any cool ideas or if you have any cool stories involved in this cantrip, i’d really like to hear down beneath and i know everyone reading this article would as well. That being said, i hope everyone has a great day and as always happy casting.

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