In searing smite 5e spell…At the next time you actually hit a creature with the melee weapon attack at the time of spells duration, here also your weapon would flare with the white-hot intensity, and of course the attack deals an extra 1d6 fire damage for the target and also causes the target for igniting in flames.
Actually, until the spell ends at each and every start of its turns, the target must make a constitution saving throw. This searing smite paladin 5e has different results in each of its save’s such as on a failed save, this searing smite 5e spells take 1d6 fire damage and on a successful save, the spell will end.
But any how, if the target or a creature which is within 5 feet of it uses an action and this action is to put out the flames, or if some of the other effect douses the flames (like the target being submerged in water) and the searing smite d&d 5e spell will be end.
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At Higher Levels:
Whenever you cast this 5e spell by using a spell slot of 2nd level or higher, then the initial extra damage dealt by the attack would increase by 1d6 for each slot.
Attributes Of Searing Smite 5E Spell
|Casting Time||1 bonus action|
|Duration||Concentration, up to 1 minute|