As a scrying 5e spell you can able to see and hear a specific creature you chose which is on the same plane of an existence like you. But the target should make a wisdom saving throw, which has been modified by how well you know about the target and even the sort of physical connection you have to it.
Suppose, if a target known that you’re casting this dnd 5e scrying spell, it can fail the saving throw voluntarily if it would want to be observed.
|Secondhand (you have heard of the target)||+5|
|Firsthand (you have met the target)||+0|
|Familiar (you know the target well)||-5|
|Likeness or picture||-2|
|Possession or garment||-4|
|Body part, lock of hair, bit of nail, or the like||-10|
As on a successful save, the target isn’t affected, and even you also can not use this dnd scrying 5e spell against it again for 24 hours.
Also on a failed save, the spell can create an invisible sensor within 10 feet of the target. You can able to see and also hear via the sensor like if you’re there. Actually, the sensor moves with a specific target and remaining within 10 feet of it for a specific duration. Normally in this scrying dnd 5e spell a creature which can able to see invisible objects sees the sensor like a luminous orb about the size of your fist.
Instead of targeting any of the creatures, you can even chose a location which you had seen before like a target of this d&d scrying spell. Whenever you do, the sensor actually appears at that location and even it could not move too.
Attributes Of scrying dnd
|Casting Time||10 minutes|
|Classes||Bard, Cleric, Druid, Warlock, Wizard|
|Components||V S M|
|Duration||Up to 10 minutes|
|Material||A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water|
|Target||A particular creature you choose that is on the same place of existence as you|