Ray of Sickness 5E Spell

1st-level necromancy

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

Normally, in this ray of sickness 5e spell a ray of sickening greenish energy could be lashes out towards the creature which is within a range. By simply making a ranged spell attack against to the target.

On a specific hit, the target can take 2d8 poison damage and also it must make the Constitution saving throw. initially, on a failed save, it is poisoned until unless the end of your next turn.

At Higher Levels: Whenever you cast this spell by using the spell slot of 2nd level or else more than 2nd level, the damage also increases by 1d8 for each and every slot level above the 1st.

Spell Lists: Sorcerer, Wizard

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