Ray of Enfeeblement 5E Spell

Hello magic casters of all shapes and sizes! welcome to my spellbook and thank you so much for checking in to the 61st episode of our 2nd level spell series. Today we’re gonna be taking a look at d&d 5e ray of enfeeblement which is a pretty cool sounding name to be honest with you and thematically this spell is pretty cool. It is usable by the wizard and the warlock. As so far as to say it’s found on their spell lists and it is found in the good old players handbook. Now this spell i have a personal bone of contention with i would highly if you’re gonna be picking this mention to your DM that you’d like to homebrew it so it’s a little bit better. because personally i feel like it belongs as first level spell currently but. Whatever let’s get into the mechanics and i’ll kind of share with you why i think it’s a little bit underwhelming.

Mechanics

  • 2nd-level necromancy
  • Casting Time: 1 Action
  • Range: 60ft
  • Duration: 1 Minute (Concentration)
  • Save: Con (success ends the spell)
  • Components: Verbal and Somatic
  • School: Necromancy

The cast time is one action, the range is 60 feet, The duration is one minute and it is a concentration, the save is constitution and on a success the spell ends, the components are just verbal and somatic and the school is necromancy.

So the effect at a glance is as followed: Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use strength until the spell ends. At the end of the target’s turns, it can make a saving throw against the spell.

So looking at this it’s safe to say there’s a couple things that really hit this spell hard. The first being that in addition to a weapon attack which you have the potential to miss on the target can also make saving throws against it. The second is that their constitution saving throws, so the enemies you’re gonna want to use this on arguably already have a very high constitution and the third thing is that it is a concentration. These are all my gripes with it. Now let’s take a look at the full description here and i’ll share with you my homebrew ideas.

Description

Actually, as per this Ray of Enfeeblement the black beam of enervating energy can springs from from your finger towards a creature within a range. You can make a ranged spell attack which is against to the target. On a particular hit, the target could deals only half of the damage by the weapon attacks which can use the strength unless until the end of this spell.

At an end of each of the target turn, and it able to make a constitution saving throw which is against to the spell. On a particular success, the spell will end.

You can also check out crown of madness 5e spell

Spell Lists: Warlock, Wizard

So there’s a couple ways i would go about homebrewing this to make a little bit better. The first being removing the concentration requirement. If you were to remove the concentration requirement i make an argue that this would sit a little bit better within the second level spells. Another alternative to that would be changing it from a constitution save to maybe an intelligent save i know that doesn’t make a lot of sense thematically but mechanically it would certainly help it out a little bit.

Also it’s a little tricky but you could justify making the cast time of bonus action, i feel like that would help out a little bit or at the very least to make it a guarantee to hit so they just make a saving throws. I think any of those would be a fair way of home brewing this so it’s a little bit more playable. In any case we’re gonna deal with the rules as written version naturally but i’m just saying that’s kind of how i would go about it. In any case let’s take a look at some alternative uses here.

Alternative Uses

So one of the first ones i thought of almost as soon as i read this spell, this is a great way of protecting fragile, squishy or more important either NPC or PC from conflict if you see someone singling them out. Casting this on them would help make sure that the damage they’re dealing is minimized which is really great. Another great use is using this to help of action economy for example if there is something coming at you and they can take like four attacks. Let’s say four attacks each at half damage is more like two attacks.

I know it’s actually higher than that but for argument’s sake it does help a little bit in terms of balancing encounters and this is very helpful when it comes to a one-one-one fight in kind of a arena of sorts have a caster cast and this on the enemy and then send in your fighter it really just hedges your bets in your favor.

Conclusion

In any case if you have any alternative ideas, thoughts, comments, concerns please put it down in the comment section i really do appreciate it. Thank you so much everyone, i hope you have a great day and as always happy casting.

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