Hello magic casters of all shapes and sizes! welcome to my spellbook and thank you so much for checking out the 58th episode of our first level spell series. From this post we are going to look at one of the most confusingly named spells in the game a kind of sort of it’s not confusing if you understand why.
Basically this spell was meant for something else but with 5e and previous editions kind of changed into what it is now anyways i’ll explain that later. So, today we are going to be taking a look at protection from evil and good spell dnd 5e. It is usable by cleric, paladin, warlock and the wizard then it is found in the lovely player’s handbook. Without further ado let’s go and checkout its mechanics. Before that if you would like to check out our dnd 5e best spells page now you can by the link given.
1st level Abjuration
- Level: 1st
- Casting Time: 1 Action
- Range/Area: Touch
- Components: V, S, M *(Holy water or powdered silver and iron, which the spell consumes)
- Duration: 10 Minutes (Concentration )
- School: Abjuration
- Attack/Save: None
- Damage/Effect: Buff (…)
- Classes: Cleric, Paladin, Warlock, Wizard
Your cast time is standard one action, the range is touch, the duration is an impressive 10 minutes but it is concentration so please note that. The components are somatic, material and verbal meaning you have to gesture with one hand, there is a material component and this spell does actually consume materials namely holy water or a powdered silver and iron which the spell consumes so bear that in mind and in verbal components so you speak forth an incantation. The school unsurprisingly is abjuration. In any case you may also interested in dispel evil and good 5e.
The effect at a glance is as followed: target is protected against aberrations, celestials, elementals, fey, fiends and undead. Creatures of those types attack the target with disadvantage. They also can not charm, frighten or posses the target. Should the target already be charmed, frightened or possessed they have advantage on saving throws regarding it. Which is really really good. Now let’s move on to the full description and kind of flesh this out and talk about it for a little bit. Also read protection from energy 5e.
Until the spell ends and one of the willing creatures that you do touch has protected against certain types of creatures- such as Aberrations, celestials, elementals, fey, fiends, and also the undead. Actually this protection 5e spell can grants several benefits. The creatures of such types have some disadvantage on an attack rolls against the target. Of course, the target also can not be charmed, frightened, or else it can not possessed by them.
But there’s possibility, whenever if the target has already been charmed, frightened, or else possessed by that type of creature and also the target has an advantage on any of new saving throw which are against to the relevant effect. It’s holy water powdered silver and iron which is soothes as its material components.
So regarding the material components first and foremost. Because of the way it’s worded you can’t use a holy symbol to just cast a spell, you need either of the materials themselves or a component pouch.
The reason the component pouch works is, it doesn’t actually specify the gold value so you can kind of get away with in that way and i’d probably recommend doing that. Anyhow, something else worth noting is if you notice this spell has absolutely nothing to do with alignment which is why it is so confusingly named 5e kind of took a step away from alignment and i know why wizards did it and it kind of makes sense because limiting role play and stuff like that.
Have you ever read this article known as contact other plane spell 5e
But by the same token i wish they could change the name of this spell like protection from beyond stuff like that something like that i would make a lot more sense but whatever protect you from evil and good has been around for a very long time in the dungeons & dragons mythos so i can see why the name didn’t really change despite the fact that the effect kind of doesn’t relate to it anymore. Rent aside lets take a look at some alternative uses.
So, like a lot of other abrasion spells this is incredibly useful and environments and you don’t have access to armor and you’re forced into the combat or to give you an advantage in combat. I just really think it’s good so gladitorial arena is fights of that nature would really benefit from this.
I would also just cast it on myself. If i knew there is gonna be a fight involving any of those types. So, in places like graveyards or just haunted areas in general. There is a ton of upside to it, especially if you know you’re gonna be encountering those creature types quite frequently. Haven’t you seen our sanctuary 5e spell yet!
Attributes Of Protection From Evil And Good 5E:
|Casting Time||1 action|
|Classes||Cleric, Paladin, Warlock, Wizard|
|Components||V S M|
|Duration||Up to 10 minutes|
|Material||Holy water or powdered silver and iron, which the spell consumes|
|Name||Protection from Evil and Good|
|Target||One willing creature you touch|
That being said, if you have any cool ideas, alternative uses or stories involving protection from evil and good please put it down in the comment section beneath i really appreciate reading them and i know everyone else does as well. Thank you so much guys, i really appreciate your time and i hope you all have a wonderful day and as always happy casting everyone.