5E Prismatic Spray Spell

The eight multicolored rays of a light flash from your hand only. Of course each ray that come from is different color and also it has different power and with a purpose. Each and every creature within a 60-foot cone should make a dexterity saving throw. For each and every target that have, roll a d8 to determine which color ray actually affects it. You can see the list of colors below and their affects description.

RED: Here the target may take 10d6 fire damage on a failed save, or even half as much damage on a successful one too.

ORANGE: At this color the target generally takes 10d6 acid damage on a failed save, or else half as much damage on a successful one too.

YELLOW: Of course from this color the target takes 10d6 lightning damage on a failed save, or else half as much damage on s successful one.

GREEN: The target shall take 10d6 poison damage on its failed save, or else half as much damage on a successful one.

BLUE: Mainly here the target takes 10d6 cold damage on a failed save, or even half as much damage on its successful one.

INDIGO: On a failed save, however the target is almost restrained. So that it must make a constitution saving throw at an end of each of its turns. Suppose, if it successfully saves three times, and also the spell may ends there only. Suppose, if it fails its save three times and it permanently turns to stone and also it has been subjected to a petrified condition. So it’s success and failures do not need to be consecutive, keep track of both of them until the target collects three of a kind.

VIOLET: On its failed save, the target has been blinded. However it should be then make a wisdom saving throw at your start of next turn. Of course the successful save ends the blindness too. Suppose, in any case if it fails that save, then the creature has been transported to an another plane of existence of the DM’s selection and it is no longer to be blinded. (But it’s typically, a creature that is on a plane that isn’t its home plane is banished home, while some other creatures are usually cast into the Astral or Ethereal planes.)

SPECIAL: The target is struck by the two rays. So roll twice more, re-rolling any 8.

Attributes

Casting Time1 action
ClassesSorcerer, Wizard
ComponentsV S
DurationInstantaneous
Level7
NamePrismatic Spray
RangeSelf (60-foot cone)
SchoolEvocation
TargetEach creature in a 60-foot cone

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