Mirror Image 5E Spell

Hello magic casters of all shapes and sizes! welcome to my spellbook and thank you so much for checking out the 53rd episode of our second level spell series. Today we’re gonna be taking a look at a classic, a staple spell in the D&D mythos. Today we’re talking about dnd 5e mirror image spell which pretty much is what it says it is.

It is usable by the sorcerer, warlock and the wizard. It is found in the good old players handbook so we should all have access to it. Now without further ado let’s take a look at its mechanics here.


  • Level: 2nd
  • Casting Time: 1 Action
  • Range/Area: Self
  • Components: V, S
  • Duration: 1 Minute
  • School: Illusion
  • Attack/Save: None
  • Damage/Effect: Deception

The effect at a glance is as followed: create three illusory duplicates of yourself within your space, creatures attacking you have a chance to hit one of your duplicates, based on the: roll of a d20. The amount of duplicates, and the attack roll itself.

The cast time is one action, the range is self, the duration is one minute and thankfully this is not a concentration spell. The components are verbal and somatic and the school is illusion. Which makes a lot of sense. Now let’s take a look at the full description here so we can better understand the exact wording.


In this mirror image dnd 5e spell three illusory duplicates of yourself would be appeared in your space. But unless untill end of this spell, the duplicates would be moved with you and also mimic your actions, even though by shifting position that’s why it is impossible for being tracking about which image is real. Even though you are able to use your action to dismiss some of the illusory duplicates.

Each and every time a creature will target you by using an attack during this spell’s duration, you need to roll the d20 for determining whether an attack instead of the targets one of your duplicates. Suppose, if you’ve three duplicates, you should roll the 6 or else higher for changing the attack’s target to the duplicate. By two duplicates, you should roll an 8 or else higher.

Also read: sword burst 5e spell

Actually, one duplicate’s AC could be equal to 10 + your Dexterity modifier. Suppose, if the attack hits the duplicate then the duplicate would be destroyed. Actually, a duplicate could be destroyed simply by an attack which hits it. it is normally ignore all of other damage and also even effects.

Normally, the spell will be end whenever all other three duplicates were destroyed. Of course a creature has been unaffected by this specific spell if it can not be seen, suppose, if it relies on the senses other than the sight, like the blindsight, or else if it can be perceive illusions like false, as with the truesight.

Very cool stuff, very interesting. i really like the spell. So to break it down you can use an action to dismiss it, in terms of how it works if you have three copies active you need to roll a six or higher on that d20, if two copies are active its an eight or higher or if one copy is active it is 11 or higher to redirect that attack.

And there AC is calculated by 10 plus their dexterity mod spell ends if all of them are gone and they don’t work on things that don’t perceive through normal eyes. So, i think that all makes a lot of sense it’s still a really cool spell. Now let’s take a look at some alternative uses here.

Alternative Uses

So, one of the cooler alternative uses i could think of would just be use it to kind of fool around have some fun. It’s really a little level spell slot with a ton of kind of visual appeal to it. I guess we want to look at it that way, it’s just pretty cool, so if you want to distract some people that’d be a great way to do it and do a little dance maybe i don’t know.

This is also a great way of balancing on the counters through action economy. Essentially every time, they hit one of your duplicates it’s a turn wasted for them right!

Also this is a great way of maintaining concentration and kind of up keeping some of your higher tier abilities with once again very little commitment. Outside of that this is a great means of escape at the very least to hedge your bets in the right direction. So i think it’s pretty cool, i really like this spell, i like the way it functions mechanically. I like the way to work thematically as well.


That being said, if you have any alternative ideas, thoughts, comments, concerns please put it down beneath in the comments section. I really do appreciate it. That being said, i hope you all have a wonderful day and as always happy casting everyone.

Spell Lists: Sorcerer, Warlock, Wizard

Leave a Comment