Mind Sliver 5E Spell

Hello spell casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 45th episode of our cantrip series. This was a little bit unorthodox to reason being wizards just added this one in, so may i introduce to you the most painful headache your enemies will ever have dnd 5e spell mind sliver.

Maybe not the most painful, there are other spells like mind spike that do a little bit more psychic damage to say the least but still pretty freakin brutal. This spell is usable by the sorcerer, warlock and the wizard and it will be found in the unearthed arcana. Let’s take a quick look at some mechanics here.

Mechanics

  • Level: Cantrip
  • Damage: 1st:1d6, 5th:2d6, 11th:3d6, 17th:4d6
  • Casting Time: 1 Action
  • Range/Area: 60 ft
  • Components: V
  • Duration: 1 Round
  • School: Enchantment
  • Attack/Save: INT Save
  • Damage/Effect: Psychic

Your damage die will be a d6 starting off with one and gaining an additional at 5th, 11th and 17th level. The cast time is one action, the range is a decent 60 feet, the duration is instantaneous, the saving throw is intelligence.

The components is just verbal which is pretty cool. The school is enchantment which is also kind of a neat and the damage type is psychic. So let’s take a look at the description and i’ll discuss a little bit of controversy surrounding this spell.

Description

You actually do drive a disorienting spike of the psychic energy into the mind of a creature that you can see within a range. The target should make an Intelligence saving throw. Unless until the saving throw is successful then that target should take 1d6 psychic damage, and even at the first time it makes a saving throw before an end of your next turn, it should roll a d4 and must subtract a number rolled from a save.

Usually, this spells damage increases by 1d6 whenever you reach specific levels such as; 5th level (2d6), 11th level (3d6), and 17th level (4d6).

So a couple things to unpack here, i do think this is a very flavorful spell for the right character. I do think the warlock has a little bit of a higher likelihood of picking this spell just because they don’t get a lot of spell slots to begin with and it’s a pretty cool debuff all things considered it’s a lot like bane in a lot of ways only this one does not require a concentration and you can only target one person with it and it only really lasts till the end of the next turn.

So it’s okay i like it, a couple ways i think wizards probably could have done a little bit better would be to make it a bonus action if that was the case i feel like almost everyone would take it and if you change the components from verbal to just somatic i think that would really help with a lot of people stealth builds. In any case let’s take a look at some alternative uses here.

Alternative Uses

Here the best one i could think of off the top of my head would be to use it to throw off an enemy or an archrival and this could be done during an archery competition for instance where there’s a lot riding on them making that perfect shot. Now that i’m actually thinking about it though there are quite a few alternative uses for this spell under the right circumstances. This is a very well-thought-out debuff.

If you are the kind of character who loves to plan things out in advance. It gives you a very small window of time where your opponent is disoriented and likely to screw up on their next saving throw and it puts yourself and your party members in a fantastic situation to be able to take advantage of that. So yeah, i’m really excited to see how this one turns out.

Conclusion

That being said, if you have any alternative uses or any cool stories involving mind silver i’d really like to hear them down in the comment section below and i know everyone else checking out this article would as well. That being said guys, thank you so much for checking out and as always happy casting. 

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