Melf’s Minute Meteors 5E Spell

Level: 3
Casting time: 1 Action
Range: Self
Components: V, S, M
Duration: Concentration, up to 10 minutes

(niter, sulfur, and pine tar formed into a bead)

As a Melf’s Minute Meteors 5E Spell you can make six very small meteors in your space. They could float in air and also the orbit you for a spell’s specific duration. Of course whenever you cast the spell–and as the bonus action on each of your turns thereafter-of course you can even expend one or two of the meteors, by simply sending them by streaking towards the point or points that you have chosen within 120 feet of you.

Check more about whirlwind 5e spell

Of course once the meteor could reach its destination or else impacts against to a solid surface, the meteor explodes. Al though each and every creature within 5 feet of a point wherever the meteor explodes must make the dexterity saving throw. Even a creature takes the 2d6 fire damage on the failed save, or else half as much damage on the successful one.

At Higher Levels:

Whenever you cast this spell by using the spell slot of 4th level or even more than 4th level; the number of meteors has created increases by the two for each slot level above 3rd.

Note: You can find this Melf’s Minute Meteors 5E Spell in 20th page from EE Players Companion.

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