Being a meld into stone 5e spell you can step into a stone object or else surface large enough for fully contain your body, melding yourself and also all the Equipment that you do carry by using the stone for some duration. Of course by using your movement, you can step into a stone at a specific point that you can touch. But of course nothing of your presence shall remain visible or even otherwise detectable by the nonmagical Senses.
However while it merged with a stone, you are even unable to see what will occur outside of it, and also any type of wisdom (Perception) checks that you make to hear the sounds outside of it are made with some disadvantage. Any way yu shall be remain aware of the passage of time and it can cast the spells on yourself while it is merging in the stone. You can also use your movement for leaving the stone where you shall entered it, which will end the spell. But you otherwise can not move.
Also read about flame strike spell 5e
Here the minor physical damage for the stone does not harm you, but of course it’s partial destruction or else a change in its shape (to the extent that you no longer fit within it) it also expels you and also deal 6d6 bludgeoning damage to you. However the stone’s complete destruction (or Transmutation into a different substance) shall expel you and also it deal 50 bludgeoning damage to you. If it is expelled, then you shall fall prone in unoccupied space closest to the where you’ve entered first.
Attributes Of Meld into Stone DnD 5E Spell
|Casting Time||1 action|
|Name||Meld into Stone|
|Target||A stone object or surface large enough to fully contain your body|