Maximilian’s Earthen Grasp 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking in to the 49th episode of our 2nd level spells series. Today we’re taking a look at an interesting spell, i can be honest with you it was completely unaware this even existed until i had to write this article. So i learned a lot about it and let me tell you it seems pretty damn impressive.

If you’ve used this at all please let me know down beneath in the comment section because i have no clue how this plays but it seems awesome. Today we’re talking about d&d 5e maximilian’s earthen grasp it is usable by the sorcerer and the wizard and it is found in the elemental evil player’s companion which is a great book tons of cool spells and this one is surely no exception. Now let’s take a quick look at its mechanics here so you can kind of get why i’m so pumped up about it.


So the effect at a glance is as followed: Make a hand of earth, that reaches for a creature within five feet of it. On a failed save the target takes 2d6 damage, and is restrained for the spells duration. You can use your action to re-inflict the damage, taking full damage on a failed save or half as much damage on a success. Alternatively you can use your action to attempt to grab another creature. The creature can remake the save to escape as an action.

  • 2nd-level transmutation
  • Casting Time: 1 action
  • Range: 30 feet (5ft cube)
  • Components: V, S, M (a miniature hand sculpted from clay)
  • Duration: Concentration, up to 1 minute
  • Save: STR
  • School: Transmutation
  • Damage: Bludgeoning

Your cast time is one action, the range is a 30 feet but the actual area of effect is a 5 foot cube and it reaches out 5 feet from that cube if that makes sense. The duration is one minute and it is a concentration spell. The saving throw is strength which is super cool.

The components are verbal, material and the somatic. If you’re curious about that material component it is a miniature hand sculpted from clay. Which is really cool. The school is transmutation and the damage is bludgeoning. Now let’s take a look at the full description here so you can better understand exactly how it works.


Being Maximilian’s Earthen Grasp 5E Spell you can easily select a 5-foot-square which unoccupied space on the ground which you could see within a range. However a medium hand has been made from the compacted soil rises there and it reaches for a creature that you can see within a 5 feet of it.

Of course the target should make a strength saving throw. However on a particular failed save, the target shall take 2d6 bludgeoning damage and it is restrained for a spell’s duration.

As an action, you easily able to cause the hand to crush the restrained target, those who must make a Strength saving throw. However it shall take 2d6 bludgeoning damage on a failed save, or else half as much damage on a successful one.

Also read: earthbind 5e spell

In order to break out, the restrained target can make a Strength check which is against to your spell save DC. But on a success, the target escapes and it has no longer been restrained by the hand. So, as an action, you could cause the hand to reach for the different creature or else to move to a different unoccupied space within a range. Here the hand releases a restrained target if you would do either.

Spell Lists: Sorcerer, Wizard.

So needless to say it is pretty in town great. If you’re unfamiliar with the restrained condition. A restrained creature of speed becomes zero and i can’t benefit from any bonuses to speed. Attack rolls against the creature have advantage and the creatures attack rolls have disadvantage and it also has a disadvantage on dexterity saving throws. So needless to say this is a fantastic spell.

Not only does it in flicked one of the most detrimental conditions in the game but it also does damage and it occupies space and it’s pretty much guaranteed to be immortal because there’s no hit point given so you can use it for ton if ways there like honestly the uses for this are almost limitless i want to say.

There’s a lot of them for sure, i really like the fact that its strength based as well because there’s a lot of characters namely casters and rogues that typically choose strength as their dumb stat so it makes a lot of sense for this spell they’ll really get in their way. In any case lets take a look at some alternative uses here and kind of see if we can come up with some creative ways to use this.

Alternative Uses

So, one of the best ways i was thinking o f was using it to stop people from running away. Like i understand its range is only 30 feet but it occupies space you can use that to seal off doorways even if you can’t grab them you’re still gonna impose some form of negative result on them right! I think that’s really cool.

Now there’s nothing to stop you from running up and then i’m moving the hand closer to them again right! because most people’s movement 30 ft you can kind of keep trying to catch them as they run away which is pretty cool. Outside of that this boat could be great when it comes to executing complicated plans.

What i mean by that is if you’re trying to keep someone protected or trying to kidnap them or single someone out. This is a great way to make sure they stay where they’re supposed to stay.

I really like that…outside of that there’s a lot of great balancing uses for this for example taking a pesky opponent out of the fight entirely and getting to them later while you’ve a little bit more resources and this really helps balance out action economy. I get that it is concentration and that’s probably the biggest drawback to this but all things considered i think it’s a pretty good use of your concentration.


That being said, if you have any questions, comments, concerns, alternative use of stories. Please put them down in the comment section beneath i really do appreciate it and i’m really curious to see what you guys can come up with on this one. That being said! i hope you have a wonderful day as always happy casting everyone.

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