Major Image DnD 5E Spell

Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you for checking out the 37th episode of our 3rd level spell series. Today we’re going to be taking a look at d&d 5e major image which is one of my long standing favorite spells. However its mileage may vary depending on the group you’re in in your current play style so.

Before i hype it up too much bear in mind this isn’t really meant to do damage and there’s a strong argument i’ve seen made for phantasmal force being a better option in the long run. However you know what i really do love this spell and at higher levels man there are some really cool things you can do with this and i’ll get into that in a little bit here.

Please do check out 5e silent image. But without further ado major image is used by the bard, sorcerer, warlock and the wizard as so far as to say it is found on their spell lists and it is found in the good old players handbook, old reliable as it were. Now let’s take a look at its mechanics here.

Mechanics

  • Level: 3rd
  • Casting Time: 1 Action
  • Range/Area: 120 ft (20 ft Cube)
  • Components: V, S, M *
  • Duration: 10 Minutes (Concentration)
  • School: Illusion
  • Attack/Save: None
  • Damage/Effect: Control

It’s effect at a glance is as followed: Create a multi sensory illusion. Physical interactions, or a successful investigation check reveal it as an illusion. The cast time is one action, the range is 120 ft and it occupies a 20 ft cube. The duration is 10 minutes and it is a concentration.

But at higher levels and this is one of the coolest things using a spell slot of 6th level; the spell lasts until dispelled and that’s right it’s essentially permanent. The components are the holy trinity of material, somatic and verbal and if you’re curious about the material component it is a bit of fleece. Make sure to read is vampiric touch good 5e. However there is no monetary value attached to it so it’s not super consequential to anything.

Now before we get into the description here i do want to point out the one of the incredible things about this spell that no one really talks about. That is its impressive range 120 feet is very excellent in terms of this spell and you can cause it to interact and do cool things as long as you’re within that range so it’s very nice, i like it a lot if you can’t tell. Please do check out mirror image spell dnd 5e. Now let’s move on to its full description here.

Description

You can create an image of an object, here a creature, or else some other visible phenomenon which is not larger than a 20-foot cube. However the image appears at a specific spot which you could see within a particular range and of course it lasts for a specific duration. It usually seem completely real, it includes the sound, smell, and the temperature appropriate to the thing depicted. Al though you can not create a sufficient heat or the cold for causing the damage, even though a sound is loud enough to deal thunder damage or else it deafen a creature, or a smell which might be sicken a creature (like a troglodyte’s stench).

Any how as long as you are within a particular range of an illusion, you can easily use your action in order to cause an image to move for any other spot within a particular range. However as an image was changed the location, you can easily alter its appearance so that all of its movements shall appear natural for an image.

So for an instance, if you create an image of the creature and move with it, you can usually alter an image so that it will appear to be walking. Like this way, you can cause an illusion to make the different sounds at various times, even making it carry on the conversation, for an instance. You can also read: summon lesser demon 5e

So, the Physical interaction with an image shall reveal it to be an illusion, just because of the things could be passed through it. Of course a creature which uses its action for examining the image able to determine that it is an illusion with a successful intelligence (Investigation) check against your spell save DC. However if the creature will discerns the illusion for what it is, also the creature could see via an image, and of course it is other sensory qualities shall become the faint to a creature.

At Higher Levels:

Whenever you cast this spell by using a spell slot of 6th level or else higher, actually the spell lasts until it dispelled, without requiring your Concentration.

Very cool stuff! So there are a couple things i want to quickly go over as it relates to the description. So during the smell that might stick in a creature. I believe the reasoning behind why it specifies like a troglodyte stinch is troglodytes actually have a trait that would sicken a creature. However i think there’s a much stronger argument to be made that  you could sicken creatures with particular weaknesses to certain sense.

By this what i mean is if you were to encounter a certain NPC that for whatever reason just was made ill by the smell of certain type of flower let’s say and let’s say it was related to previous memories and experiences with regards to said flower then i believe this spell would be enough to sicken or maybe impose the frightened condition on that creature it’s rather interesting.

However i’ve heard arguments made in the past and this will get a little weird i’ve played with some weird groups. But i have heard arguments made in the past that if you could replicate the smell of a toxin. Then would i have the same effect as that toxin you know. To that i say no, you would have to find a very lenient DM to make that happen.

Reason being is the toxic effects of things like smelling salts would be an interesting example. The one he was using was chloroform as if you haven’t figured it out and i’m like no. Because it’s not the smell of the thing that doesn’t outright it’s the chemicals themselves and this is just an illusion right! so it wouldn’t really have the same effect as far as i can tell so by raw i’m gonna deem that a solid no i’ve heard the argument made in the past no dice i won’t allow it.

Another thing i do want to point out is this is an illusion and that means you can’t perceive through it right it’s not as though, it works like you’re familiar does where you can spend an action and look through its eyes it doesn’t work that way.

If you can’t see it odds are it’s not going to be doing anything unless you command it to do otherwise and even then you’ll be doing so blind and if your illusion accidentally walks through a wall or something then it’ll be interesting for sure.

But not to say there’s not a ton of cool ways to use this i’ll get into that in a little bit but just bear in mind there are some things that you’re able to push and some things you’re not.

So always consult your DM before you feel like you’re going to be crossing a line into a gray area and always listen to them when they give you feedback on how to use this spell, illusionary spells are very strong and they consistently have been through a dungeon and dragons and maybe even the fantasy genre as a whole as it relates to magic but they do have specific limitations for reasons. In any case let’s move on here to some alternative uses.

Alternative Uses

So, as with most illusion spells or most spells that affect perceptions in general this list is as long as you want it to be. I’m gonna give you some that are really interesting. But for the most part it’s up to your own imagination. So the first one is using this to create a compelling doppelganger or gather information in some form or fashion.

To do this you actually need to center the spell on yourself and then you can essentially change your appearance i think the race that benefits most from this is warforged actually because they can make it as though they’re by most metrics human unless someone physically inspects them which is really cool right! it’ll give them a heartbeat, it’ll give them the appearance of giving off body heat, it’ll give them all this cool stuff and along that same vein of thought i suppose you could use it to trick, various creatures into thinking that you’re something else.

The issue with this and the thing i still see debated in some remote forums is that. What if you make yourself smell like something different as so far as to say the illusion produces an odor. Does that mean your odor would be null and void or would it be both of them by raw it’s both of them right!

Because this spell doesn’t actually affect anything in the physical world that’s not a transmutation spell by nature it’s an illusion spell. So it is an interesting thing and i’m not 100% certain about my understanding of aromas and how they work but i don’t think its like frequencies where two opposing aromas can cancel each other out. I might be wrong on that if you’ve done research on that let me know down beneath but it is an interesting way to do it.

Another interesting use is to use this to impersonate royalty. This is for DMs more so than individual players although i suppose players can reap the reward from it if they’re of  a evil persuasion or maybe it’s circumstantial but it would be very cool if the main quest giver to the party turned out to be nothing more than an illusion perpetrated by the bbeg right!

I think that would a very interesting plot twist and with this spell you know it’s certainly doable. Along the same vein of thought if a party were to kill a bandit leader and then create an illusion to assume his place and have said illusion give a rousing speech that persuades the bandits to move elsewhere in the province or country. That would be interesting as well.

Another great way to use this is to use it to create monsters or creatures this is especially good if you’re in a hairy situation and your enemies don’t have a particularly high intelligence, that mean if they do it might not make sense given the circumstances but if they are on the stupider end of things they they’re likely to believe it and especially since it has a sensory effects to back up its claim it’ll be really interesting.

You can also take this to a rather a logical conclusion and this is something i’d only recommend doing if you’re in a campaign that maybe has a stretch of time where you’re not doing a lot of combat or maybe you’re just a strictly utilitarian caster. You can use this spell to make an army like a literal army that just follows you around.

If you have a necromancer friend you can disguise a lot of his or even anyone that conjures a lot of animals like druids for example you can really use this effectively to disguise a lot of those creatures or skeletons as more threatening creatures. It would be an interesting usage of it for sure. There have been some interesting posts involving people using this spell to create a whole town.

I think that’s more of a DM thing than a player thing but who knows given enough time if you have a long stretch of period where the party members are separate pursuing their own training then that would make a lot of sense in that regard i suppose but for the most part it’s something i don’t see come up into too many games a lot of people i find often under use this spell as with most illusion spells.

I think the catch is they require a lot of foresight even though it’s only an action to cast. The more research you do into a given area or a given creature or given circumstances the more likely you are to gain significant benefit from this.

However illusion spells as much as it sucks to say there’s a weird almost adversarial relationship between a lot of them and certain martial classes. Reason being is a lot of these spells are aimed at ignoring combat altogether where a lot of classes specify or focus in rather exclusively on combat.

So it really is interesting however i suppose you can use both right like if you have i’ve been noticing a lot of posts recently about rogues hiding in the middle of a room and how it doesn’t make feasible sense. With something like major illusion or major image rather you can feasibly do that right!

Create like a barrel if it’s just a random barrel in an empty room it might be suspicious but you essentially replicate something else in the room of sizable or of a decent enough size where you can hide within it. It stands to reason that because you’re aware it’s an illusion and it’ll be kind of transparent to you and you’ll be able to get in there and just go ham if you have the skulker feat then you’ll really be able to reap a lot of rewards out of that.

Kind of it’s a little bit reminiscent of my skyrim style of play to be honest the stealth archer but it is really cool. I like it in terms of classes that benefit from this arcane trickster for sure and then warlock would really benefit from this as well. Wizard really anyone with access to it would benefit with through it but i feel like the arcane trickster in particular very very good choice for them when they get access to it.

Attributes Of Major Image DnD 5E Spell

Casting Time1 action
ClassesBard, Sorcerer, Warlock, Wizard
ComponentsV S M
ConcentrationYes
DurationUp to 10 minutes
Higher Spell Slot DescWhen you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your Concentration.
Level3
MaterialA bit of fleece
NameMajor Image
Range120 feet
SchoolIllusion
TargetA spot that you can see within range
Conclusion

In any case that’s really about all i have to say about major image i could go on and on in regards to it just through its mere nature but i’ll hand it over to you guys let me know what you think of it. If you’d like to visit our other Be sure to include thoughts, questions, comments, concerns, alternative uses of your own and any cool stories you have involving it.

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