Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 57th episode of our first level spell series. Today we’re gonna be talking about dnd 5e magic missile spell which is one of the oldest and most well known spells in d&d as a whole.
I remember using this in a lot of the video game adaptations to d&d or a dnd technically speaking by that i mean like baldur’s gate neverwinter nights stuff of that nature and man it was always a first choice of mine. As it should be a first choice of your and we’ll get into that in a little bit here.
It is usable by the sorcerer and the wizard and naturally through extension to anyone else with access to their spell lists and it has found in the wonderful players handbook. That being said! let’s take a look at its mechanics.
The effect at a glance is as followed: Send darts at one target or several targets within a range, they all hit simultaneously. Which is pretty important to note.
- 1st-level evocation
- Damage: 1d4+1 per dart (3 darts+1 per slot level above 1st)
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Instantaneous
- School: Evocation
- Damage Type: Force
It damage is 1d4+1 per dart. So each dart deals 1d4+1 and there’s a three darts total letters summon plus one additional dart per spell slot level above first. Which is very cool stuff. The cast time is one action, the range is an impressive 120 feet, the duration is instantaneous, the components are somatic and verbal so you have to gesture with one hand and speak forth an incantation.
The school is unsurprisingly evocation and the damage type is the creme de la creme force damage. Which is really good not a lot of features resistant to it or immune to it. So it’s pretty solid choice, that being said let’s take a look at its full description out.
By using this spell you can create three types of glowing darts some of magical force. Each of those darts could hit the creature depends upon your choice which you are able to see within a specific range. Normally, a dart will deal 1d4 + 1 force damage for its target. Al though the darts all strikes at the same time and also you are able to direct them to be hit one creature or else several.
Did you check enthrall 5e spell
At Higher Levels: Whenever you cast this 5e spell simply by using a spell slot of 2nd level or higher, the spell could create one more dart for each and every slot level mostly above the 1st.
Very interesting stuff! In terms of what i like to note is it’s guaranteed hit there’s no attack role needed there’s no saving throw acquired if it hits, It hits. There’s a couple of magic items and abilities that can kind of circumvent that. But for the most part it’s almost a guaranteed hit. I really liked it. That being said! let’s take a look at some alternative uses here.
So the best way i’ve ever seen magic missile used personally is to disrupt concentration on a heavily armored or heavily protected target for example let’s say a wizard cast mage armor on himself has a bunch of other items that boost AC reading a protection cloak of protection stuff of that nature and they’re beatin the ever-lovin heck out of you with flaming sphere.
Well with one well-placed dart there’s a chance of that flaming sphere might not be an issue anymore. Upon taking damage they’d have to make a constitution check in order to maintain their concentration which has a chance of just fixing your problem entirely. I really like it, i think that’s the best use i’ve seen for it personally.
That being said! if you have any ideas, or anything you would like to share about magic missile spell any cool stories, ideas, stuff of that like please let me know down in the comment section beneath i would really appreciate it. That being said guys, thank you so much for checking out this article, i really do appreciate it. I hope you all have a wonderful day and as always happy casting.
Spell Lists: Sorcerer, Wizard.