Mage Armor 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 56th episode of our first level spells series. Today we’re gonna be taking a look at dnd 5e mage armor spell quite frankly one of the most popular spells on the first level spell sheet especially for wizards and any kind of gish caster.

It is usable by the sorcerer, wizard and through extension anyone with access to their spell lists and it is found in the players handbook. We recommend you to read shield spell 5e after you’ve done with it. With that intro out of the way let’s take a look at it’s mechanics.

Mechanics

  • Level: 1st
  • Casting Time: 1 Action
  • Range/Area: Touch
  • Components: V, S, M *
  • Duration: 8 Hours
  • School: Abjuration
  • Attack/Save: None
  • Damage/Effect: Buff (…)

Your cast time is the standard one action, the range is touch, the duration is an impressive eight hours. The effect at a glance unarmored targets base AC becomes 13+ your dexterity mod. The components are the holy trinity somatic, material and verbal meaning you have to gesture with one hand speak forth an incantation and the material component in case you’re curious is a piece of cure to leather and the school is unsurprisingly abjuration. This is once again it makes sense abjuration although protecting stuff so you know that make sense. You can also check out armor of agathys 5e That being said, let’s take a look at its description.

Description

In this Mage armor 5e you actually touch one of your willing creatures who is not wearing an armor, and also a protective magical force that surrounds it until the end of this dnd 5e mage armor spell. Actually, the target base AC would become 13 + its dexterity modifier. The spell will end it if the target dons armor or else you would dismiss the spell like an action. Please do check out about: forbiddance spell 5e

Very cool stuff, so use it on yourself or a party member or presumably a friendly willing creature. If they’re wearing armor it won’t work. However it might be worth noting that they can still use a shield as sage advice really helped clear that up. So shields are allowed but any other piece of armor sadly not.

This also doesn’t stack with other unarmored defenses because that’s the way 5e works. You can only pick one calculation you know so just bear that in mind as you’re using it, i do think it’s pretty good though especially with that wild eight hour duration. Keep reading false life 5e. That being said, let’s check out some alternative uses for it.

Alternative Uses

So, the best one i could personally think of was using it in gladiatorial combats or in areas where you just don’t have access to your armor but you’ll want that advantage. It’s not concentration and lasts for eight hours. It’s to be honest pretty dang great, i really like it.

So in gladiatorial combat this would really help. On a side note if you wanted to protect some of the more squishy characters in your group or NPCs this would be a great ay of doing that. I just really like it, i think it’s a good spell and i think it should be in almost every casters arsenal should they get access to it through one way or another. Have a look at magic missile 5e too.

Attributes Of D&D 5E Mage Armor

Casting Time1 action
ClassesSorcerer, Wizard
ComponentsV S M
Duration8 Hours
Level1
MaterialA piece of cured leather
NameMage Armor
RangeTouch
SchoolAbjuration
TargetA willing creature who isn't wearing armor
Conclusion

That being said, thank you so much today guys i really do appreciate you coming by. Make sure to check out the wizard spells 5e from our blog today. I hope you all have a wonderful day and as always happy casting everyone.

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