Hello magic practitioners of all shapes and sizes! welcome to my spellbook and thank you so much checking out the 19th episode of our cantrip series. Today we’re gonna be looking at dnd 5e spell lightning lure usable by the sorcerer, warlock and the wizard class and of course through extension anyone else with access to their spell lists and this will be found in the sword coasts adventurers guide. Let’s take a quick look at some mechanics here.
- Damage: 1st:1d8, 5th:2d8, 11th:3d8, 17th:4d8
- Casting Time: 1 Action
- Range: 15ft
- Duration: Instantaneous
- Saving Throw: Strength
- Components: Verbal
- School: Evocation
- Damage Type: Lightning
Your damage die will be a d8 pretty good! at first level you get one and then you will get received an additional at 5th, 11th and 17th level for a grand total of 4d8. The cast time is one action, the range is 15feet, the duration is instantaneous, the saving throw is strength, the components are just a verbal which is very nice. The school is evocation and the damage type unsurprisingly is lightning. Now let’s take a quick look at the full description here.
In this dnd 5e spell Lightning Lure you do create a lash of lightning energy which actually strikes at one creature of your choice which you can see it within a specific range. Actually, the target should succeed on a strength saving throw or it should be pulled up to 10 feet in a straight line towards you and after that take 1d8 lightning damage if it was within 5 feet of you.
Did you check: enemies abound 5e spell
At Higher Levels:
Actually, this DnD 5E Lightning Lure spell’s damage would increase by 1d8 whenever you reach 5th level the actual damage would be 2d8, at 11th level 3d8, and at 17th level the damage increases by 4d8.
Very cool spell! Tons of flavor is both control and damage orientated so in tons of uses. A very cool thing is the awarding up to, it is it can be pulled up to 10 feet meaning that you can specify from one up to 10 feet which is very important for later on. The creature must be visible low so make sure it’s in a well-lit area if you’re gonna do this. Alternatively it does not affect invisible creatures as a direct result. That being said let’s take a look at some of the alternative uses the spell of watch there are a few.
Firstly, i would like to point out that you can actually use this on allies to force them out of melee combat without having them take attacks of opportunity through the enemy. Forest movement doesn’t provoke attacks of opportunity and party members and allies in general can willingly and fail saving throws. So if you were a wizard and one of your kuchar allies was or even a hurt ally who’s within melee range of a attacker and there wasn’t a good chance than getting away.
You could cast lightning lure on them move them back five feet as opposed to the maximum of 10 so there’s still about 10 feet away from you but they are still outside of combat zone are the melee striking distance rather. I would allow that and by raw it is very much possible. Little bit on the other side of that you could use it to force enemies into traps or the ground effects or passive effects or every one look at it, very useful way there and thirdly you can actually use it as well slow down an animation that you try to escape or run away or anything along those lines. So quite a versatile spell.
Attributes Of DnD 5E Spell Lightning Lure
|Casting Time||1 action|
|Classes||Sorcerer, Warlock, Wizard|
If you have any ideas of your own or if you have any cool stories involving this spell please put it down in the comment section below, i’d be more than happy to read what you guys have. With that in mind i hope you guys have a great day and happy casting everyone.