Life Transference DnD 5E Spell

Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 33rd episode of our 3rd level spell series. Today we’re going to be taking a look at dnd 5e life transference spell. It’s usable by the cleric and the wizard and it is found in xanathar’s guide to everything so you know it’s gonna be pretty great. After reading this article we recommend you to check out vampiric touch 5e. Now let’s move on to its mechanics here.

Mechanics

  • Level: 3rd
  • Casting Time: 1 Action
  • Range/Area: 30 ft
  • Components: V, S
  • Duration: Instantaneous
  • School: Necromancy
  • Attack/Save: None
  • Damage/Effect: Necrotic
  • Classes: Cleric, Wizard

The effect at a glance is as followed: take 4d8 necrotic damage and 1 creature of your choice heals twice the damage you took. Very cool stuff right! The cast time is one action, the range is 30ft that’s right ranged healing spell always good stuff. The duration is instantaneous.

At higher levels: is an extra d8 for each slot level above 3rd. Up cast it at your own risk. The components are verbal and somatic and the school is necromancy. Makes sense right! Now let’s move on to its full description here.

Description

As per this spell you can easily sacrifice few of your health to mend an another creature’s injuries. You can take 4d8 necrotic damage, and also a creature depends upon your choice which you can see within a specific range regains the number of hit points equal to the twice the necrotic damage you take.

At Higher Levels:

Whenever you cast this life transference 5e spell by using the spell slot of 4th level or even higher, then the damage would be increased by 1d8 for each slot above the 3rd level.

Did you check our create homunculus 5e spell ?

So if you can’t tell by the way i read that there are some interesting misconceptions about this spell. That DMs have a pro i don’t know they just get whiny about it so i’m gonna make it abundantly clear in this article that way all of you don’t bug your DM about it. So that necrotic damage, so there’s two things…the first that necrotic damage it can’t be reduced sucks to suck doesn’t matter what magical items you have doesn’t matter what boons you have access to doesn’t matter any of that.

Another one is no you cannot target yourself with this spell it says mend another creature’s injuries right. So you can’t do that..bad idea, won’t work, sucks to suck it is what it is. Now if you have like a similacrum or something like that then maybe you could do it but now outside of that no no definitely not.

In any case it is pretty cool so to really just boil it down, you take damage target within a range heals twice the damage you took. Pretty neat right! Now let’s move on to some alternative uses here.

Alternative Uses

So there’s only really two i could think of but there’s a couple other ones that might be interesting to you. The first is a great way to build a backstory. Reason being is the reason why this works so well is this spell by very nature is almost an act of sacrifice right! so it’s feasible to have an important NPC in a character’s life and as that character kind of starts to grow and gets to the point where they’re outpacing that NPC.

You could set something up where there’s this big climatic battle and the player character is on the verge of death and then his lifelong friend or parent or other close individual or maybe even old rival who knows they step up to the plate and quite literally sacrifice their lives.

So that the player character can progress in the storyline and develop further. I think it’s a really interesting idea to play with i find a lot of DMs are kind of scared or hesitant to bring in arcs, character arcs in particular and i think a lot of that has to do with the fact that the open world narrative has kind of been pushed to a pretty extreme degree and i think video game culture had a lot to do with that but it’s not really a subject worth broaching in this article.

Another one is character favoritism however there’s nothing to stop one character arc from feeding into another one and it’s kind of a DM’s job to storyboard for lack of a better term and another great way to use this spell is to actually use it to curry favor with noblemen or other influential figures.

I know it’s along the same vein of thought right! If someone sees that you are willing to make the sacrifice play for them, then they’re likely to trust you and maybe even swear an oath to you or provide you with a gift or curry favor in one form or fashion or another. It’s really interesting i like it i’ve had similar things like that done in some of my games, so it’s really interesting.

Another interesting way to use this however is and this is a DM one, once again sorry players but there’s not a whole lot you guys can use a spell for at least not as far as i can figure but a dungeon master could use this in conjunction with something like glyph of warding or maybe a magical item to give the big bad extra health in exchange for maybe the life of a captured slave or devotee or something along that nature right!

And it might persuade the party to not be ravenous murderers and maybe approach the situation more tactfully. I’ve been getting the impression a lot of DMs are struggling with that. So it is an idea, let me know what you think of them down beneath in the comment section.

Conclusion

If you have any thoughts, questions, comments, concerns, stories or alternative uses of your own feel free to put them down beneath in the comment section and of course i hope you all have a wonderful day and as always happy casting, happy adventuring, all that good stuff my friends.

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