Leomund’s Tiny Hut DnD 5E Spell

Hello spellcasters of all shapes and sizes! Welcome to my spellbook and today we have quite arguably one of my most favorite spells in all of 5e. We’re talking about d&d 5e leomund’s tiny hut now this spell of third level is usable by the bard and the wizard as far as to say is found on their spell list and it is found in the player’s handbook.

Now lehman is one of those famous wizards in the dnd universe very similar to morgan kynan in that regard but this spell let me tell you ludicrously popular this is, this spell alone in my opinion justifies taking the ritual caster feet.

Just on its own the spell is most commonly used for removing one of the biggest tools out of most dm’s toolboxes and i’ll get into what that is in a little bit here. But all you need to know great spell, highly recommend taking it if you have access to it. But hopefully you’ll be able to understand why in the next couple steps here. Without further ado let’s take a look at its mechanics now.

Mechanics

It’s effect at a glance create an invulnerable climate controlled dome, up to 9 medium creatures can fit in. Creatures and objects that were within the area when the spell was cast, can pass through the dome.

  • Level: 3
  • Casting time: 1 Minute (ritual)
  • Range: Self (10-foot-radius hemisphere)
  • Components: V, S, M (a small crystal bead)
  • Duration: 8 hours
  • School: Evocation

The cast time is one minute and it can be ritual casted so not to consume a spell slot. The range is self and the radius is 10 feet which is quite sizable. The duration is a full eight hours. Now what else in the dnd universe is eight hours why yes keem students it’s a long rest that’s how most people use this spell.

Absolutely incredible, its components are the holy trinity such as verbal, somatic and material if you’re curious about that material component it is a small crystal bead. However it’s going to be worth noting that there’s no gold price attached to that and it doesn’t say that it consumes the crystal at any point.

So really any focus or pouch of materials should work just fine or put your components or it should work just fine and the school is evocation which is a little strange at a glance but i suppose it is a force thing more than anything else so it is what it is. Now let’s move on to its full description here and talk about some of the finer points on this spell.

Description

This Leomund’s Tiny Hut 5e spell can be found in player’s handbook at 255th page. Actually, this spell is a 10-foot radius immobile dome of force springs into an existence around and also above you and it remains stationary for the particular duration. However if you leave its area the spell will end.

Some of the nine creatures of the medium size or the smaller can fit inside of the dome with you. However the spell will fail if its area included the large creature or else more than the nine creatures. The creatures and also the objects within a dome whenever you cast this spell it able to move through it freely.

Also read: pass without trace spell 5e

So, all the other creatures and also the objects that are barred from simply passing through it. The spells and also the other magical effects can not be extend via the dome or else to be cast via it. Al though the atmosphere inside the space is comfortable and its dry too, regardless of the weather outside.

Unless until the spell ends, you could command an interior for becoming the dimly lit or else the dark. Of course the dome is opaque from the outside, of any kind of color you select, but it is transparent from its inside. So essentially you can look out but no one else can look in.

Needless to say there’s a lot components of this spell that seem to suggest flavourful elements but can be abused to some extent or another. One of the major things i want to point out is this spell only ends if you leave its area. That is so far as to say the one that cast the spell to some function or another and that’s important for a little bit later on just bear in the back your head.

Another interesting thing about this spell’s description is although it does specify the amount of creatures that can be contained within the dome it doesn’t mention any requirements over objects that are contained within the dome. Meaning so long as it can fit within the 10 foot radius dome.

You should be able to put it in there and protect it from virtually everything and another thing worth pointing out is the spell specifies that spells and magical effects can’t extend through it.

However seeing as how objects can move through it freely it does open up the spell for some really interesting exploits. Now lets move on and discuss what some of those exploits might be in the alternative use section.

Alternative Uses

The most common way i’ve seen this spell used bar none. At least maybe not used but the most common way i’ve seen this spell try to be cheesed is by using it is some kind of a tank or bunker or something of that nature just virtually impenetrable but able to send out missiles of be the arrows bolts what have you even rocks or anything that can be thrown or launched. So long as it’s not magic it can pass through but nothing else can pass through towards you.

However an interesting way around this. If you’re a dm and if your party’s struggling with this since the arrows or javelins or whatever they’re throwing at the enemy would have had to be within the dome when the spell was cast. There’s nothing to stop from the attacking creatures from picking up said javelin or air or what have you and using them on the party.

Now this isn’t something that low intelligence creatures would likely do, although if they had some kind of guidance or if they had some form of tactical knowledge then they might be able to do this and it would kind of thwart the party’s attempts to use it as an impenetrable shield.

It’s really interesting i’ve had to do it or something along those lines once or twice but usually party members are pretty quick to learn. It’s also not a very fun way to do combat so most people get sick of it relatively quickly but neither here nor there. And another creative way to use this spell is actually use it to provide medical attention to those within it. This is kind of a last ditch effort and it pairs well with an interesting combo i’m gonna mention in the below paragraphs here.

But just so you know it is an option i’ve personally used it to great effective a couple of my characters, one of my current characters has a medical background so he’s probably gonna use this spell similarly. Another great way to use it as a means of diplomacy, this is especially useful if you’re dealing with high tense political feuds, you can serve as an arbiter between two opposing factions.

And have their leaders in the same room when you cast the dome and they’re stuck in the dome with each other and they don’t have to worry about assassination attempts or foreign interests getting involved. Kind of like the cone of silence from johnny english. Is kind of similar inspiration of that.

Now there’s a another alternative use is remember how earlier i mentioned that the spell ends if you leave its area right so meaning so whoever cast the spell that when they leave then it gets dispelled but while they’re inside it’s active for eight hours. There’s nothing as far as i’ve been able to tell to stop you from partnering this up with glyph of warding.

Now granted it’s an easy way to burn through spell slots but if you’re playing something like a coffee lock or a high level wizard or something to that effect. You can essentially create areas using the glyphs that will serve as almost instant bunkers if that makes sense.

So if you’re in danger or party members are in danger they can run to one of these glyphs of wardings that’s set to activate the stored spell when a party member approaches it and as soon as they enter within that 10 foot radius lehman’s tiny hut is cast on them.

And gives them a chance to either provide support through the bunker method that i talked about earlier or heal themselves up or even use the grapple action to drag a friendly or even an enemy who knows given the circumstances to the tiny hut and activate it over them where they can not administer aid or interrogate or what have you. It’s really interesting combo it’s one i haven’t seen done and it’s one that i haven’t really had the opportunity to do.

I will make a mental not to attempt it in one of my future games. It’s a good way to kinda get under the dms skin a little bit though at least that one in particular just because it’s kind of an escape no matter what then again you could always make the argument that shortening the rope for rope trick functions very similar to this so.

I don’t know take it with a grain of salt but most commonly this is used to guarantee long rests bar none that’s the most common use for this. It’s very similar to the alarm spell as far as to say it serves as an added measure of protection can it be dispelled.

I guess but is it likely to be dispelled no probably not and if it is then yeah you know you’re probably dealing with the caster and if you’re sleeping you’re probably all grouped up and you’re probably gonna get hit by a fireball not too long after so. You know what it is what it is but it’s certainly a great spell.

Conclusion

That being said guys! if you have any thoughts, questions, comments, concerns, stories or alternative uses of your own please feel free to put them down beneath in the comment section. Really looking forward to hear what you guys have to say about this spell, it’s one of my personal favorites and it’s a fan favorite of almost every caster who has access to it. So yeah and i mean with the ritual caster feet anyone can i don’t know i think it’s worth it. That being said, see you guys later, thank you so much and as always happy casting my friends.

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