Hello magic casters of all shapes and sizes! welcome to my spellbook and thank you so much for checking out the 52nd episode of our first level spell series. Today we’re looking at the particularly cool. With that out of the way we’re going to be taking a look at dnd 5e jim’s magic missile spell.
It is usable only by the wizard and it is found in the acquisitions incorporated book which i would highly recommend getting by the way. There’s a lot of cool spells in more there’s a new race in there, there’s a ton of backgrounds in there as well as a great written story too. Acquisitions incorporated unpopular opinion i actually preferred them over critical role. That being said, i know that’s gonna be a point of controversy. In any case let’s move on to the spell’s mechanics.
- Damage: 2d4 per dart (+dart per spell slot above 1st)
- Casting Time: 1 Action
- Range: 120ft
- Duration: Instantaneous
- Components: Somatic, Material and Verbal
- School: Evocation
- Damage Type: Force
So your damage is 2d4 per dart and you get an additional dart per spell slot level above first. So pretty cool, a little bit different than the other spells we’ve looked at so far. But really cool regardless. The effect at a glance is as followed: You send three darts towards targets of your choice, each is a separate attack roll.
On a crit they deal 5d4 damage and on a natural one all darts miss and you take 1 force damage per dart. Wow..the cast time is one action, the range is a godly 120 feet, the duration is instantaneous, the components are somatic, material and verbal. If you’re curious about that material component by the way it is considered to be a loyalty component or one gold piece.
So pretty cool. The school is evocation and the damage type is force which is super nice and echoes that of traditional magic missle. Really cool stuff there. Let’s take a look at the full description here and just to break it down a little bit more for us.
Any kind of apprentice wizard is capable to cast the boring old magic missile. Of course surely, it always strikes its target. Yawn. Do away with a drudgery of your grandfather’s magic by using this improved version of a spell, which is used by Jim and Darkmagic!
You’re actually create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Of course each and every dart targets the creature depends upon your choice which you could see within a range. It makes a ranged spell attack for each of the missile. On a specific hit, the missile deals 2d4 force damage to its target.
Suppose, the attack roll scores the critical hit, and also the target of that missile which takes 5d4 force damage instead of you rolling the damage twice for a critical hit. However if an attack roll for any of the missile is a 1, of course all the missiles miss all of their targets and also they blow up in your face, which is dealing 1 force damage per missile to you.
At Higher Levels:
Whenever you cast this particular spell by using a spell slot of 2nd level or even higher than the 2nd level, the shall could create one more dart and also the royalty component enhanced by 1 gp, for each slot level above 1st.
Wow really cool stuff there! I love acquisitions incorporated the entire c team is so funny and this spell is another great example of that i just love the way it’s worded. That being said, it’s kind of one of those high risk versus high reward mario’s i mean i think 2d4 per missile is incredible so that is a grand total of 6d4 really good stuff. And if any of your attacks rule to be a crit that’s 5d4 essentially almost doubling the capability of this spell with one critical hit.
That being said if you roll a natural one all of them miss and you take force damage, one force damage for each missile which based on your current circumstances could either end you or cause you to lose concentration. So high risk versus high reward.
I really like this in a lot of ways i like to think you could target more than one person that opens it up in terms of small tournament abuses which is really important. That being said! though i mean i do think this is a great one whether or not it’ll work for all characters… no probably not but i would still take in mind for sure. That being said, let’s take a look at some alternative uses here.
I kind of mentioned it earlier the best alternative use i could think of is this would be a great way to clear a large number of targets. Especially if they have a pretty low hit that cool things like goblins, kobold, any other smaller kind of early on adventures, the early adventuring map creatures are you typically run into through those first three four levels. This is a great spell, it scales really well with levels too and it’s just a good thing to have in your back pocket when they go and get stuff.
With that in mind there’s a couple ways to choose this spell just a little bit for example if you’re playing a halfling you don’t have to worry about that one role. So i think that might be a great way to kind of get around it. This would also pair incredibly well with a sorcerers i’d subtle spell ability to be able to cast this as a bonus action and then take a high damage on cantrip like toll the dead dnd 5e spell for example as your action and potentially finish off. Someone who’s barely left standing after the magic missile attack. I think that’d be great.
Warcasters could also greatly benefit from this so long as they’re targeting one creature is just an immense amount of damage output and that potential for quit is super great. Yeah, that’s pretty much my thoughts on it in a nutshell. There’s also the potential feelers to stack really well with the rogues assassin ability so bear that in mind when you’re building these characters as well.
In any case guys, if you have any questions, comments, concerns, thoughts, opinions, please put them down beneath in the comments section i really do appreciate it and it really helps the community blossom and grow and everyone’s super friendly. That being said guys! Thank you so much for checking out this article, i really do appreciate it. I hope you all have a wonderful day and as always happy casting.