Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 51st episode of our first level spell series. Today we’re looking at a very special one in a lot of ways today we’re going to be talking a lot about d&d 5e inflict wounds spell one of the most overpowered first level spells in the entire game. It is usable exclusively by the cleric class and is found in the players handbook so we should all have access to it. That being said let’s take a look at its mechanics here.
Your damage is a whopping three die ten plus an additional die 10 per spell slot level above 1st. Making this one of the heaviest and damaging first level spells and the entire game. The effect at a glance is as followed: Make a melee spell attack on a hit deal damage pretty cool.
- Damage: 3d10 (+1d10 per spell slot level above 1st)
- Casting time: 1 Action
- Range: Touch
- Duration: Instantaneous
- Components: Somatic and Verbal
- School: Necromancy
- Damage Type: Necrotic
The cast time is one action, the range is touch, the duration is instantaneous, the components are somatic and verbal meaning you have to gesture with one hand and speak forth an incantation. The school is necromancy and the damage type is necrotic which makes sense. That being said, lets take a look at the full description here so we know exactly what we’re talking about.
In this dnd spell you have to make a melee spell attack which against to a creature you can reach. On a hit, the target would take 3d10 necrotic damage.
At Higher Levels:
Whenever you cast this spell by using a spell slot of 2nd level or more more than the second level, the damage would increase by 1d10 for each slot above the 1st level.
You can also checkout: cloudkill 5e spell
Really cool stuff! i really like it, it might be worth noting that your familiar can take nikoli cast this as well if you’re willing to go that road. I understand clerics don’t inherently get to find familiar spell but there’s a kind of ways to get it in games so it’s not outside of the realm of possibilities and that’s for sure. That being said lets get the alternative uses here.
I really couldn’t think of any in all honesty it’s just such a cut and try spell that it’s a there’s not a whole lot of of flexibility in terms of the wording. It has to be against the creature the coolest thing is you can use it you’re familiar with it that’d about it.
Attributes Of D&D 5E Inflict Wounds
|Casting Time||1 action|
|Higher Spell Slot Desc||When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.|
|Higher Spell Slot Dice||1|
|Higher Spell Slot Die||d10|
|Target||A creature you can reach|
That being said guys! thank you so much for checking out today i really appreciate it. If you have any cool stories, ideas, thoughts or concerns involving this inflict wounds spell then please put it down beneath in the comments section. I wish you all the best and as always happy casting.