In this dnd 5e ice storm spell the hail of rock-hard ice pounds up to the ground within a 20-foot radius and also 40-foot-high cylinder which is centered on a point within a specific range. So each of the creature in that specific cylinder must make a dexterity saving throw. Also a creature can take 2d8 bludgeoning damage and also 4d6 cold damage on a failed save or else half as much damage on a successful one.
Basically, until the end of your text turn the Hailstones turn the storm’s area of effect into the highly difficult terrain.
At Higher Levels:
So whenever you cast this Ice Storm 5E Spell by using the spell slot of 5th level or more than 5th level, the bludgeoning damage would increase by 1d8 for each slot above the 4th level.
Attributes Of DnD 5E Ice Storm Spell
Casting Time | 1 action |
---|---|
Classes | Druid, Sorcerer, Wizard |
Components | V S M |
Damage | 2d6 |
Damage Type | Bludgeoning |
Duration | Instantaneous |
Higher Spell Slot Desc | When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. |
Higher Spell Slot Dice | 1 |
Higher Spell Slot Die | d8 |
Level | 4 |
Material | A pinch of dust and a few drops of water |
Name | Ice Storm |
Range | 300 feet |
Save | Dexterity |
School | Evocation |
Secondary Damage | 4d6 |
Secondary Damage Type | Cold |
Target | A 20-foot radius, 40-foot-high cylinder centered on a point within range |