Ice Storm 5E Spell

In this dnd 5e ice storm spell the hail of rock-hard ice pounds up to the ground within a 20-foot radius and also 40-foot-high cylinder which is centered on a point within a specific range. So each of the creature in that specific cylinder must make a dexterity saving throw. Also a creature can take 2d8 bludgeoning damage and also 4d6 cold damage on a failed save or else half as much damage on a successful one.

Basically, until the end of your text turn the Hailstones turn the storm’s area of effect into the highly difficult terrain.

At Higher Levels:

So whenever you cast this Ice Storm 5E Spell by using the spell slot of 5th level or more than 5th level, the bludgeoning damage would increase by 1d8 for each slot above the 4th level.

Attributes Of DnD 5E Ice Storm Spell

Casting Time1 action
ClassesDruid, Sorcerer, Wizard
ComponentsV S M
Damage2d6
Damage TypeBludgeoning
DurationInstantaneous
Higher Spell Slot DescWhen you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Higher Spell Slot Dice1
Higher Spell Slot Died8
Level4
MaterialA pinch of dust and a few drops of water
NameIce Storm
Range300 feet
SaveDexterity
SchoolEvocation
Secondary Damage4d6
Secondary Damage TypeCold
TargetA 20-foot radius, 40-foot-high cylinder centered on a point within range

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