In this Hunter’s Mark 5E you do chose a creature which you can see within a range and even mystically mark that it as your quarry. Until the end of this dnd spell, you would deal an extra 1d6 damage to the specific target when you are hit it by weapon attack, of course you have an advantage on any of the wisdom (perception) or else the wisdom (survival) actually check you do make to find it. But, whenever the target would be drop to 0 hit points before the end of this spell and you can use a bonus action on the subsequent turn of yours for marking any of the new creature.
At Higher Levels:
By using the spell slot of 3rd level or 4th level you can cast this dnd 5e hunter’s mark spell, and you can maintain your concentration on the spell for up to 8 hours duration. Whenever you use a spell slot of 5th level or higher, then you can maintain your concentration on a spell for the duration of up to 24 hours.
Attributes Of Hunters Mark 5e
Casting Time | 1 bonus action |
Classes | Ranger |
Components | V |
Concentration | Yes |
Damage | 1d6 |
Duration | Up to 1 hour |
Higher Spell Slot Desc | When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentrā ation on the spell for up to 24 hours. |
Level | 1 |
Name | Hunter's Mark |
Range | 90 feet |
School | Divination |
Target | A creature that you can see within range |