Hunger of Hadar DnD 5E Spell

Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 30th episode of our 3rd level spell series. Today we’re going to be taking a look at the ever popular thematically cool spell hunger of hadar 5e spell.

This spell is usable exclusively by the warlock that is so far as to say it’s found on their spell lists and it is found in the good old player’s handbook so we should all have access to it. This has got to be one of my favorite spells from a thematic standpoint. However i do have a small gripe with it mechanically so we will get into that in a little bit here. That being said let’s quickly go over through its mechanics.

Mechanics

The effect at glance is as followed: Create a sphere of darkness, that whispers and cannot be illuminated. The area of the sphere is difficult terrain. It deals cold damage upon a creature starting their turn in the area, And acid damage when it ends its turn inside of it.

  • Damage: Starting Turn: 2d6 Cold; Ending Turn: 2d6 Acid
  • Level: 3, Conjuration
  • Casting time: 1 Action
  • Range: 150 feet (20ft radius sphere)
  • Components: V, S, M (a pickled octopus tentacle)
  • Save: Ending Turn: Dex (Success= 1/2 damage)
  • School: Conjuration
  • Damage Type: Cold and Acid
  • Duration: Concentration, up to 1 minute

So the way the spell does damage is actually a little bit unique, when if you start your turn within the affected area it deals 2d6 cold damage and when you end your turn there it deals 2d6 acid damage and you can make a save to cut that in half but that cold damage is basically forever 2d6.

The cast time is one action, the range is an impressive 150ft and it is a 20foot radius sphere which is really huge that’s basically fireball level kind of range, it’s really nice, it’s good stuff. The duration is one minute and it is a concentration spell. The components are somatic, material and verbal if you’re curious about that material component it is a pickled octopus tentacle which is really cool.

The way this spell does its saving throw is a little bit weird it’s only on the damage you take upon ending your turn within the area and it is a dex save and on a success it’s half damage and that’s for that acid damage by the way. The school is conjuration and the damage type is cold and acid because it does do the two.

This spell does a lot like an insane amount and i think that’s why people defend this spell to no end it’s amazing as a dungeon master i love using it, it’s probably one of my all-time thematically favorite spells as well. And let’s get into why that is by checking the full description.

Description

This hunger of hadar dnd spell is available in players handbook at 251 page. Whenever you open the gateway to the dark in between the stars and the region infested with an unknown horrors. Here a 20-foot-radius sphere of a blackness and also the bitter cold appears, centered on the point by a range and also it is lasting for a particular duration.

However this void is filled by the cacophony of soft whispers and also slurping noises which could be heard almost up to 30 feet away. It has no light, magical or otherwise, can illuminate an area and also the creatures fully within an area are blinded.

You may need to read maelstrom 5e spell

Basically, the void would create a wrap in a fabric of space and also the area is much difficult terrain. Any kind of creature which could start its turn in an area takes 2d6 cold damage. Al though any creature which ends its turn in an area should be succeeded on the dexterity saving throw or else take 2d6 acid damage as milky, otherwordly tentacles rub against to it.

Very cool stuff! Once again thematically this spell is a fire and it does a ton of cool stuff between creating an area of darkness between blinding between giving off weird noises between doing damage both at the start and end of a creature’s turn there’s a lot of going on here.

It’s really really incredible when you lay it out like that however as i mentioned earlier i do have a complaint about this spell. The complaint isn’t so much centered on the spell itself it’s centered on the class that uses it. If you haven’t played warlock before, basically the way their spell slots work is they don’t really get a whole lot of them.

If anything they i think i want to get like five max and the way that their spell slots work is the spell slot level increases as they level up. So you’re always casting at your highest spell slot. This spell offers zero incentive to be up casted and for that reason i’m just a little bit disappointed.

I’d like to see maybe at the very least an increase in damage when they end their turn in there i think that would be fair. Alternatively if they could add their charisma modifier to the damage i think that’d be fine as well. That being said! I don’t know it’s just a personal gripe i’ve always had with it. If you agree or disagree mention why in the comments but i don’t know. That being said! let’s move on to some alternative uses here.

Alternative Uses

The only real ways i could consider using this spell creatively is using it to take down a large group of foes by just really taking advantage of that substantial area of effect and range. Outside of that you could probably use this to orchestrate some crazy plan.

This spell kinda has it all made it can be used for intimidation purposes, it is a control spell just through virtue of it imposing blindness as well as providing difficult terrain and thematically you could terrify the ever loving heck out of anyone who’s around when this baby pops off so.

Conclusion:

That being said let me know how you would use this hunger of hadar down beneath in the comment section. Be sure to mention any thoughts, questions, comments or concerns you have regarding it. That being said i hope you all have a great day and as always happy spellcasting my friends.

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