Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 36th episode of our 2nd level spell series. Today we’re gonna be taking a look at one of the most optimistically disappointing rollercoaster ride of the spell basically in 5e. Today we’re gonna be taking a look at dnd 5e healing spirit spell.
This spell is usable by the druid and the ranger and it is found in the xanathar’s guide to everything book which goes without saying is an absolute must-have if you’re playing 5e. There’s so much great content in there that it’s almost difficult to really build a multi-dimensional character without it. Do you want to check out the healing word 5e from our blog post. In any case let’s take a look at the mechanics so we can better understand this spell.
- Level: 2
- Casting time: 1 Bonus Action
- Range/Area: 60 feet (5ft cube)
- Components: V, S
- Duration: Concentration, up to 1 minute
- Attack/Save: None
- Damage/Effect: Healing
- School: Conjuration
The effect at a glance reads as followed: Create a magical avatar that heals creatures within its area 1d6. The avatar can heal up to 1 plus your spell casting modifier. As a bonus action you can move the avatar 30ft. Your cast time is one bonus action which is great. Your range is 60ft but the actual area of effect is a five-foot cube. The duration is one minute sadly it’s a concentration but it’s pretty good. Then the components are verbal and somatic.
At higher levels:
the amount of healing increases by one die six per spell slot level above second. So if you cast using a third level spell slot it would heal 2d6 and the school is conjuration which makes sense. Now let’s look into the full description and i’ll kind of explain the pseudo broken nature of it and how it was corrected here as well.
Actually, you could call forth a nature spirit for being soothe the wounded. Basically, the intangible spirit would be appeared in a space which is a 5-foot cube that probably you can see within a range. Also the spirit looks as transparent beast or a fey (depends upon your choice).
Of course until unless the spell will end and whenever you or a creature which you can see will move into the spirits space for the very first time on a particular turn or else it starts it turn there and of course you are able to cause the spirit for restoring 1d6 hit points for that respected creature (it does not need any kind of action).
The spirit can not heal constructs or else undead. Like a bonus action on your turn and you can move the Spirit up to 30 feet for a space you can see. You may also like to read feather fall 5e spell
At higher level
As per the dnd spell list whenever you cast this healing spirit dnd 5e spell by using the spell slot of 3rd level or higher, and then the healing would increases 1d6 for each slot level above 2nd.
So it back in the old good days that restraint on the amount of times it can heal didn’t used to be there. They added it in as an errata after the fact. Now the reason why that made it broken is within combat you could get a ridiculous amount of healing and i’ve virtually guaranteed full hp at the end of combat encounters for the use of a simple second level spell slot which needless to say is pretty common especially the higher levels.
So because of that and because it was like the whole ring-around-the-rosie concept they decided to nerf it a little by limiting the amount of times it could heal. Part of that is it made it a lot less desirable to say the least. The ranger in 5e has been hurt quite a bit in terms of their spell selection and this was one of the best spells they had access to in terms of being a support character and then they lost it.
So it kind of hurtful, i get they have subclasses that can work as support get all that but you know as much as i hate to admit it the ranger in 5e for the vast majority of players does not scale nearly as well as a lot of the other classes do. So that’s just my personal opinion you can feel fee to debate it if you like.
But it’s just something i’ve seen demonstrated over and over again and eventually when we will cover the ranger as a class and break down all of its subclasses and everything else, i’ll get into more in depth there but in any case not important, what is important is this spell that being said, let’s take a look at some alternative uses now.
So, the best alternative uses is this in terms of just being a combat medic. The fact that it only takes a bonus action to cast and the fact that it really only takes a bonus action to gain any level of interaction with it, it’s super great and the fact that it can heal without taking an action makes it deals it essentially provides you with a temporary secondary healer which is really good and really beneficial in terms of action economy which is nice.
Outside of that you could really leverage the fact that it takes such a potentially angelic figure and you could use that to curry favor with towns, villages maybe even primitive tribes as well.
Outside of both of those things i would like to point out that if you’re in a particular area where there is a lot of combat and rapid succession namely gladiatorial combat would be a good example, this would be a great way of still being able to get those heals in without directly participating in the fight yourself. So it’s pretty cool, there’s a lot of really good uses this.
That being said, if you have any alternative uses, ideas, thoughts, questions, comments, concerns, please put it down beneath in the comment section i really do appreciate it. That being said, i hope you all have a great day and as always happy casting everyone.