Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much checking out the 29th episode in our 3rd level spell series. Today we’re going to be taking a look at arguably one of the most popular third level spells and in some cases one of the most game breaking, as so far as to say that it affects action economy which is always a coveted ability.
Today we’re talking about haste spell 5e. Ladies and gentlemen the quick spell as it were it is usable by the sorcerer, wizard and the artificer and it is found in the good old players handbook. Honestly i really like this spell i think it could be a lot stronger and but whatever i know why they kind of limited it. But in any case let’s dive into its mechanics.
The effect at a glance is as followed: Pick a willing creature within range. For the duration, the creature has times two (x2) movement, +2 AC, Advantage on dex saves and an additional action which can be used for 1 weapon attack, dash, disengage, hide or use an object it’s kind of a limited action as it were. When the spell ends they cannot move or take actions for 1 round. Kind of there’s a recovery round.
This is very much like a shoden anime character kind of ability you know kind of like luffy’s gears almost like he can move fast or do whatever but it kind of takes a physical toll on him or at least in some cases it does.
- Casting Time: 1 Action
- Range: 30feet
- Duration: 1 Minute (concentration)
- Components: Verbal, Material and Somatic
- School: Transmutation
The cast time is one action, the range is 30 feet, the duration is one minute and it is a concentration spell, the components are verbal, material and somatic. If you are curious about that material component it is a shaving of licorice root and the school is transmutation.
Which is pretty cool as it implies some kind of actual physical change so maybe luffy’s gears might actually be a pretty good way of looking at it kind of like a year two i’d have to guess. In any case let’s take a look at it’s full description here.
In this haste 5e spell you need to choose any of your willing creature which you can able to see within a range. Until unless the spell ends, the target’s speed would be doubled, it actually gains a +2 bonus to AC, it has an advantage on a dexterity saving throws, and it also gains an additional action on each of its turns.
So, that action can be used for the sake of take the attack (but one weapon attack only), Dash, Disengage, Hide, or else Use an Object action. Whenever this haste spell 5e ends, then the target can not move or can not take an action until after its next turn, like a wave of lethargy sweeps over to it.
You can also read about arcane weapon 5e spell
In any case its pretty cool! it’s really simple in terms of the way it operates, it’s just a good spell. I suppose you can twin spell it if you absolutely have to but i think it’s just nice. That being said, Now let’s move on to the alternative uses here.
So the best alternative use that i’ve seen this spell used for repeatedly is really just helping out a more frail or important figure. This is especially good for escort missions or anything of the like. Outside of that this is also a great spell to use when plans are going all off and you need to be somewhere else really really quick.
Naturally running away does kind of factor into that but i really like it being used as an interacting with multiple objects at a single time, pulling switches, levers opening and closing doors at a rate that no one else can stuff like that just seems really cool.
Outside of that the way most people use this spell is to balance out action economy and through an extent making encounters a lot easier or a lot more difficult if you’re the DM using this against your players.
Attributes Of DnD 5E Haste
|Casting Time||1 Action|
|Components||V S M|
|Duration||Up to 1 minute|
|Material||A shaving of licorice root|
|Target||A willing creature that you can see within range|
That being said let me know how you use dnd 5e haste spell down beneath in the comment section i really do appreciate it. Be sure to mention any thoughts, questions, comments or concerns as well. That being said! I hope you all have a great day and as always happy spellcasting everyone.