Hello spellcasters of all shapes and sizes! welcome to my spellbook and thank you so much for checking out the 42nd episode of our first level spell series. Today we’re looking at a particularly interesting one and you know honestly i really like it, there’s just a little bit of confusion in address to how it actually works but I’ll break that down in a little bit here.
Today we’re looking at d&d 5e hail of thorns spell and this is usable only by the Ranger class and anyone with access to their spell lists. It is found in the Players Handbook as well so we should all have access to it. With that hyped-up intro out of the way let’s take a look at the mechanics here. If you haven’t checked more official spells of 5th edition yet then go visit the page from here.
- Level: 1st
- Casting Time: 1 Bonus Action
- Range/Area: Self
- Components: V
- Duration: 1 Minute (Concentration)
- School: Conjuration
- Attack/Save: DEX Save
- Damage/Effect: Piercing
So your damage die is a D10 so super impressive there, plus an additional die 10 per spell slot level above first. So really interesting there is a maximum on that by the way and the maximum is 6d10 as so if you’re planning on burning like a 6th or 7th level spell slot for this you don’t really gain any benefit from it so just please keep that in mind. The cast time is a bonus action so super cool there. You may also interested in dnd zephyr strike.
The range is self and the duration is one minute and it is concentration that’s where the confusion comes in by the way but i will explain in this article. There’s a saving throw as well it is a dexterity saving throw and should your targets succeed they take half damage. The components are just verbal which is super handy, the school is conjuration and the damage type is piercing. Also read ensnaring strike 5e.
In any case your effect at a glance is as followed: Your next range attack does extra damage to the target and creatures within 5ft. Namely that d10 or however many d10 based on your spell’s level. Now let’s take a look at the full description here and really fleshy so. In any case if you haven’t checked our jump spell 5e you can now. The description reads as followed:
At next time when you hit the creature by using a ranged weapon attack before end of this spell and this spell creates a rain of thorns which sprouts from your ranged weapon or from the ammunition. So, in an addition to the normal effect of that specific attack and also each and every creature within 5 feet of it must make a Dexterity saving throw. Actually a creature takes 1d10 piercing damage on a failed save, or even half as much damage on a successful one.
Now you can check out: d&d 5e staggering smite spell
At Higher Levels:
Suppose, if you cast this spell by using the spell slot of 2nd level or higher and also the damage increases by 1d10 for each slot above the 1st level (to the maximum of 6d10).
So, couple really important things there the reason there’s confusion around this is the sword of the cast time, the duration of one minute and being a concentration spell. What that means is the ability to perform that shot lasts for 1 minute so you can hold the arrow knocked in place for up to a minute and then release it. It does not need for the next full minute all of your ranger tags do that extra damage.
I hope you’ve understand why is a hail of thorns a concentration spell? So it’s kind of good for the very start of encounters right. There’s also a little bit of controversy when it says the next time you hit a creature. So it implies that you had to have already taken an attack action. Also read snare 5e spell.
I personally don’t agree with that, I’ve just seen people argue in the past so in their head it’s taken attack action, take this is the bonus action then your next attack action would be the one enchanted by this particular spell.
Once again i don’t really subscribe to that but your dm might pull it on you if they do is not so much that they’re wrong just play around with it, i mean as written it’s a little bit murky still super great as you might imagine. That being said, let’s take a look at some alternative uses here. We’d like you to read lightning arrow 5e also.
I really struggled with this, I can’t really think of any off the top of my head and it’s great at dealing with it’s great for crowd control for sure. There are better spells out there for it. But it still not bad, the fact that it’s a bonus action pretty good. But one thing i will say though is i would consider this attack to be magical. It doesn’t explicitly say that misspelled scripts model and parson is an inherently a match as a type of damage but i would rule this is a magical attack
Attributes Of Hail Of Thorns Spell 5E
|Casting Time||1 bonus action|
|Duration||Concentration, up to 1 minute|
|Name||Hail of Thorns|
That being said, guys if you have any cool alternative uses or ideas for this spell please let me know down in the comments beneath. There’s most pretty cool combo ideas or kind of just ways to get the most bang for your buck out of it i really appreciate it. Thank you so much guys and as always happy casting and have a great day.