Hail Of Thorns Spell 5E

Hello everyone! welcome to our first level spell series. Today we’re looking at a particularly interesting one and you know honestly i really like it, there’s just a little bit of confusion in address to how it actually works but I’ll break that down in a little bit here. Today we’re looking at d&d 5e hail of thorns spell and this is usable only by the Ranger class and anyone with access to their spell lists. It is found in the Players Handbook as well so we should all have access to it. If you haven’t checked more official spells of 5th edition yet then go visit the page from here. Now let’s take a look at the mechanics here.

Mechanics

  • Level: 1st
  • Casting Time: 1 Bonus Action
  • Range/Area: Self
  • Components: V
  • Duration: 1 Minute (Concentration)
  • School: Conjuration
  • Attack/Save: DEX Save
  • Damage/Effect: Piercing

So your damage dies a D10 so super impressive there plus an additional die 10 per spell slot level above first. So really interesting there is a maximum on that by the way and the maximum is 6d10 as so if you’re planning on burning like a 6th or 7th spell slot for this you don’t really gain any benefit from it so just please keep that in mind. The cast time is a bonus action so super cool there, the range is self and the duration is one minute and it is concentration that’s where the confusion comes in by the way but i will explain in this article. There’s a saving throw as well it is a dexterity saving throw and should your targets succeed they take half damage. The components are just verbal which is super handy, the school is conjuration and the damage type is piercing. In any case your effect at a glance is as followed:

Your next range attack does extra damage to the target and creatures within 5ft. Namely that d10 or however many d10 based on your spell’s level.

Now let’s take a look at the full description here and really fleshy so. The description reads as followed:

Description

At next time when you hit the creature by using a ranged weapon attack before end of this spell and this spell creates a rain of thorns which sprouts from your ranged weapon or from the ammunition. So, in an addition to the normal effect of that specific attack and also each and every creature within 5 feet of it must make a Dexterity saving throw. Actually a creature takes 1d10 piercing damage on a failed save, or even half as much damage on a successful one.

Now you can check out: d&d 5e staggering smite spell

At Higher Levels:

Suppose, if you cast this spell by using the spell slot of 2nd level or higher and also the damage increases by 1d10 for each slot above the 1st level (to the maximum of 6d10).

So, couple really important things there the reason there’s confusion around this is the sword of the cast time, the duration of one minute and being a concentration spell. What that means is the ability to perform that shot lasts for 1 minute so you can hold the arrow knocked in place for up to a minute and then release it. It does not need for the next full minute all of your ranger tags do that extra damage. I hope you’ve understand why is a hail of thorns a concentration spell? So it’s kind of good for the very start of encounters right. There’s also a little bit of controversy when it says the next time you hit a creature. So it implies that you had to have already taken an attack action. I personally don’t agree with that, I’ve seen people argue in the past so in their head it’s taken attack action, take this is the bonus action then your next attack action would be the one enchanted by this particular spell.

Alternative Uses

I can’t really think of any off the top of my head and it’s great at dealing with it’s great for crowd control for sure. There are better spells out there for it. But it still not bad, the fact that it’s a bonus action pretty good. But one thing i will say though is i would consider this attack to be magical. It doesn’t explicitly say that misspelled scripts model and parson is an inherently a match as a type of damage but i would rule this is a magical attack

 1st2nd3rd4th5th6th7th8th9th
Damage Dice1d102d103d104d105d106d107d108d109d10
Min Damage123456666
Average Damage5.51116.52227.533333333
Max Damage102030405060606060

Attributes Of Hail Of Thorns Spell 5E

Casting Time1 bonus action
RangeSelf
ComponentsV
DurationConcentration, up to 1 minute
Level1
Schoolconjuration
ClassesRanger
NameHail of Thorns

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