Gust 5E Spell

Hello spell practitioners of all shapes and sizes welcome to the cantrip series and i’m sure this one will blow you away. May i introduce you dnd 5e gust spell usable by the Druid, Sorcerer and Wizard and of course through extension anyone else with access to their spell lists and it is found in the Elemental Evil Player’s Companion. In case if you’ve missed our other spells list then go to the main page if you would like to check them. Now let’s begin with the mechanics first here.

  • Level: Cantrip
  • Casting Time: 1 Action
  • Range/Area: 30FT
  • Components: V,S
  • Duration: Instantaneous
  • School: Transmutation
  • Attack/Save: STR Save
  • Damage/Effect: Control

Here your cast time is one action, the range is an abysmal 30ft, the duration is Instantaneous, the components are Somatic and Verbal meaning you have gesture with one hand and yet you have to speak the incantation and the school is transmutation. Let’s take a look at the full description.


As a gust you seize the air and also compel it to create one of the below mentioned effects at a point that you could see within a range:

  1. One medium or the smaller creature which you do chose should be succeed on a Strength saving throw or it should be pushed up to 5 feet away from you.
  2. You actually create a small blast of air capable of moving one object which isn’t even either held or carried and also that weighs not more than 5 pounds. Normally, the object has been pushed up to 10 feet away from you. But to cause the damage it isn’t pushed with an enough force.
  3. You might have create a harmless sensory affect by using air, like causing leaves to rustle and wind to slam shutters shut, or even your clothing to ripple in a breeze.

Now the couple things here, they just want to clarify firstly. First and foremost forced movement does not create a tax of opportunity. Most i’ll say the directly description but it’s kind of a given and the five pounds really does limit you quite a bit in terms of what you can use it for but we’ll get into that a little bit later on here. I would make the sensory effect lasts about a minute or so that makes a little more sense in the instantaneousness of it.

Also read counterspell d&d 5e

Attributes Of Gust 5E Spell

Casting Time1 action
Range30 feet
ComponentsV, S
ClassesDruid, Sorcerer, Wizard
Alternative Uses

Here one of the cooler ones i was able to find was if you have a squishier or hurt enemy that’s face to face with a enemy that’s been rolling pretty well or that has a pretty decent modifier on its attack rolls. You can actually use gust on your friendly ally to force them away with having them taken attack of opportunity and because friendlies can willingly fail saving throws it would work quite well.

Leave a Comment