In gust of wind 5e spell, a line of strongest wind which is 60 feet long and 10 feet wide would blast from you in a specific direction which you do choose for the spell’s duration. Each and every creature which starts its turn in a line must be succeeded on a Strength saving throw or else it should be pushed 15 feet away from you in a direction following the line.
Any kind of creature in the line must do spend 2 feet of the movement for every 1 foot it moves whenever it is moving closer to you.
Actually, the gust disperses the gas or a type of vapor and it extinguishes some types of things such as candles, torches, and similar unprotected flames in an area. So, it causes protected flames, like lanterns, to dance widely and also has a 50 percent chance to extinguish them.
Any how, as a bonus action on each of your turns before the end of this spell, you have a chance to change its direction in which the line blasts from you.
Attributes Of Gust Of Wind 5E Spell
|Casting Time||1 action|
|Classes||Druid, Sorcerer, Wizard|
|Components||V S M|
|Duration||Up to 1 minute|
|Material||A legume seed|
|Name||Gust of Wind|
|Range||Self (60-foot line)|
|Target||Self (60-foot line)|