Guiding Hand (UA) 5E Spell

1st-level divination (ritual)

Casting Time: 1 minute
Range: 5 feet
Components: V, S
Duration: Concentration, up to 8 hours

By using this guiding hand 5e spell we can create a tiny incorporeal hand of the shimmering light within an unoccupied space which you can see within a range. Also the hand can exists for the specific duration, but of course it can disappear if you are teleport or else you do travel for the sake of a different plane of existence.

You can also read: scatter 5e spell

Whenever the hand could appear, then you can name a major landmark, like a city, mountain, castle, or battlefield on the similar plane of existence like you. Someone those whoever in the history must have visited the site and then make a map on it.

Suppose, if the landmark may appear on the no map in existence, the spell could fail. otherwise, when you have moved towards the hand, then it moves away from you at similar speed that you have moved, and it also moves in a direction of the landmark, it always remaining 5 feet away from you.

Suppose, if you do not move towards a hand, then it could remain in a place unless until you do and also beckons for you to follow per once every 1d4 minutes.

Spell Lists: Bard, Cleric, Druid, Wizard

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