D&D 5E Guidance Spell

Guidance 5e

Hello spellcasters of all shapes and sizes! welcome to my spellbook and thank you for looking into the fifteenth entry in our cantrip series. Today we are gonna be looking at the one the only the helping hand dnd 5e guidance spell usable by the Cleric, Druid and found in the global fashion The Player’s Handbook 248th page. Let’s take a look at some mechanics here. However if you haven’t checked our how many spells can you have in d&d yet and you would like to then please proceed with this link to land in our homepage.


  • Level: Cantrip
  • Casting Time: 1 Action
  • Range/Area: Touch
  • Components: V, S
  • Duration: 1 Minute (concentration)
  • School: Divination
  • Attack/Save: None
  • Damage/Effect: Buff

The cast time is one action, the range is touched, the duration is one minute and it is a concentration spell. So just kind of bear that in mind. The effect is to touch a willing creature they can roll an extra d4 on one ability check and can be rolled before or after making the check. The components are Verbal and Somatic and the school is divination. So very interesting stuff, very cool let’s take a look at the full description here. Also read 5e bless.

Effect: Touch a willing creature, that they can roll an extra d4 on one ability check. In any case it can be rolled before or after making a check. In any case you may also like to read about thunderwave 5e spell


In this d&d 5e guidance spell you do touch one of your willing creatures. Once before end of this spell, the target have a chance to roll a d4 and also add the number rolled for one ability check of its choice. But either before or after making the ability check it can roll the die. Then the spell would end.

So very cool stuff overall i really do of surprise but i actually seen this one more frequently. But whatever it could even those lesser known ones. So very cool is tons of uses for it. If you’re curious about out toll the dead 5e then do read this article.

Guidance dnd 5e Spell Attributes

Casting Time1 action
ClassesCleric, Druid
ComponentsV S
DurationUp to 1 minute
TargetOne willing creature

Let’s get into some alternative uses here. But before we get into this section we need to announce our spare the dying 5e spell. If you’re curious to read about this then proceed with this after you finish this article.

Alternative Uses

So i would like to point out that you can use this on anything whether or not that as long as a willing creature. So if you have a friendly NPC or a guard or someone who you want to give a little extra oomph to might help with a quest or help you on vice versa you could do that. Would you also need to read enhance ability 5e.

You can also use it on animal companions or even monster companions if you happen to have an a sosa’s quite a versatile spell could really help a lot of joe in a lot of circumstances and honestly, should i play a cleric near future here I’m definitely gonna grab this one. You may also want to read sacred flame 5e.

My Review On Guidance

Here me and my team want to share our experience and thoughts on this guidance 5e spell. We hope those aspects might be help you.

  • Normally, this d&d 5e spell (guidance) needs some components such as verbal and somatic.
  • So that, it is an obvious spellcasting to the viewers and also listeners, that will not take kindly in so many places.
  • If you cast an unknown spell in the kings hall or in a middle of the delicate negotiation might able to cause lot of difficulties.
  • If you would like to cast this guidance during you’re sneaking is highly effective to audible.
  • So, just think about all such as; times, instances and also the places where you don’t want to cast a spell cause an attention it draws.
  • The fact on this spell’s concentration is up to 1 minute only it can concentrate. Which means you could have it active on 1 person at a time and probably you can not have any other, better spells which you can not be concentrating on instead. Haven’t you checked our cure wounds 5e yet!
  • You can not be like other spells such as Detecting Good and Evil, or Detecting Magic, or using Silence for helping everyone in the sneaking instead of +1d4 for a person.
  • While it might occasionally be helpful at lower levels (suppose you’re in a place wherever the obvious spellcasting even does not matter), eventually more other spells would proved to be much more beneficial and also using your concentration for +1d4 for 1 character for 1 roll will be the last resort.

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Frequently Asked Questions (FAQ’s) Of Guidance

1 Q: Does Guidance Work On Attacks?

1 A: No, guidance does not apply to attacks, just for ability checks (so, presumably including skill checks). But yes, normally, by a cleric in the party, add +2 to all skill checks by a single person unless the cleric needs to concentrate on something else.

2 Q: Can you cast the guidance on yourself?

2 A: Basically, the PC only able to have one instance of the guidance on them, and even a PC can only have cast one instance of guidance up on someone (or else themselves) simultaneously.

3 Q: Is Guidance a good cantrip?

3 A: Of course the dnd guidance is really one of the good cantrips and it allows you to add 1d4 to all the ability checks for the sake of your entire party when: the party member being to be buffed is in the touch range. But better not split the party. Of course you are afford to spend an action casting the spell.

4 Q: Does dnd guidance work on skill checks?

4 A: If there character is proficient in the Athletics, and also the character’s proficiency in the athletics has been added to the strength check, then this wording tells us that skill checks in the 5e are the subset of ability checks, which would mean that the Cleric cantrip Guidance, which adds a d4 to ability checks, applies to skills too.


If you have any alternative uses of your own or if you have any cool stories involving this spell please comment them down below i’d be super interested in looking into them with that in mind i hope you guys have a great day and as always happy casting everyone.

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