Glyph of Warding 5E Spell

Hello everyone! Today we are taking a look at 28th episode of our 3rd level spell series. Man do we have a doozy in store for us today i tell you i have not been looking forward to doing this spell literally since i started the website it’s always been a an avatar of death i suppose you could say, is it particularly difficult to defeat and debatable but is it hard to hit and do properly oh heck yes and it’s a self-inflicted pain so i can’t even get mad about it. In any case you may also have an interest to check out our spirit guardians.

In any case today we are taking a look at Glyph of Warding. This spell is usable by the Bard, Cleric, Wizard and the Artificer and it is found in the Players Handbook. Let me tell you oh this spell has been a real pain in my neck for a long time. I have a webpage which consists of all different types of official spells if you haven’t checked that page yet i recommend you to check it once. That being said let’s dive into the mechanics behind this dnd 5e spell.


The Effect at a glance is as followed: Place a symbol that usually requires an investigation check to detect. Of course the symbol can be no larger than 10 feet and it can not be moved more than 10 feet from where it was cast. However the symbol either explodes or else releases a spell whenever the set conditions are met.

  • Level: 3rd
  • Casting Time: 1 Hour
  • Range/Area: Touch
  • Components: V, S, M *
  • Duration: Until Dispelled or Triggered
  • School: Abjuration
  • Attack/Save: DEX Save
  • Damage/Effect: Acid (…)

Explosive Runes: It deals 5d8 elemental damage half as much on a successful dexterity save and you determine what kind of elemental damage it is.

Spell glyph: The spell should be of 3rd level or lower, targeting either a creature or area which is most spells.

The cast time is one hour and it is not concentration. This spell actually plays with term concentration quite a bit and we will get into that a little bit more later on. The range is touch which is really cool because technically it means you’re familiar can cast it as well. The duration is Until Dispelled or Triggered.

At higher levels the explosive rune deals an extra 1d8 per slot level and the spell glyph stored a spell up to the level used.

The components are the holy trinity of Verbal, Material and Somatic. If you’re curious about the material component it is incense and powered diamond worth at least 200 gold piece(gp) which the spell does consume.

The school is Abjuration unsurprisingly. The spell is super cool from a mechanical angle. I know the effect looks a little bit long but let me tell you it is nothing compared to the ever sprawling hellscape that is this spell’s actual description wizards of the coast why you gotta do me like this, seriously this things a novel. In any case let’s now check out the full unbridled untamed and unrelenting description of this spell.


Whenever you cast this glyph of warding 5e spell, you can inscribe the glyph which harms the other creatures, either upon a surface (such as a table or a section of floor or wall) or else within an object which could be closed (such as a book, a scroll, or a Treasure chest) to be conceal the glyph.

If you select the surface, the glyph spell could over an area of the surface such as no larger than 10 feet in a diameter. If you select an object should be remain in its place, if an object has been moved more than the 10 feet from where you just cast this specific spell, the glyph has been broken and also the spell ends without being triggered.

Here this glyph is nearly Invisible and also it requires the successful intelligence (Investigation) check which is against your spell save DC to be found.

You can also decide what it triggers the glyph whenever you cast a spell. For any type of glyphs inscribed on a surface, the most typical triggers include touching or else standing on a glyph, by simply removing an another object covering the glyph, approaching within a certain distance of a glyph, or even manipulating an object on which glyph has been inscribed.

For the glyphs are inscribed within an object, So many common triggers include an opening that particular object, approaching within a specific distance of an object, or else seeing or even reading the glyph. Once a glyph has been triggered, then this spell will end.

You can even further refine a trigger so a spell shall activate only under certain types of circumstances or else according to some Physical Characteristics (such as height or weight), the creature kind (for an instance, the word could be set to an affect Aberrations or drow), or Alignment.

You can even also set some conditions for some of the creatures which do not trigger the glyph, like those who could say some certain password. Whenever you inscribe the glyph, select an explosive runes or else a spell glyph. You can also read: hunter’s mark 5e spell

Explosive Runes: Whenever it has been triggered, the glyph shall erupts with a magical energy within a 20-foot-radius sphere centered on to the glyph. Of course the sphere shall spread around different corners.

Each and every creature in an aura should make a Dexterity saving throw. Of course a creature shall take 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.

Spell Glyph: You can easily store a prepared spell of a 3rd level or a lower in a glyph simply by casting it as a part of creating the glyph. The spell should be targeted a single creature or else an area. However the spell being stored has no immediate effect whenever it cast in this specific way. When the glyph has been triggered, the stored spell is cast. Suppose,

  • If a spell has a particular target, then it targets the creature that was triggered the glyph. Suppose,
  • If a spell affects an area, then the area has been centered on that specific creature.
  • However if a spell summons the Hostile creatures or else its creates the harmful objects or the traps, they were appear as closer as possible to an intruder and even attack it.
  • If a spell requires the Concentration, it also lasts until unless the end of its full Duration.
At Higher Levels:

Whenever you cast this specific spell by using a spell slot of 4th level or else higher, then the damage of an explosive runes the glyph shall increase by 1d8 for each slot level above 3rd. If you are able to create the spell glyph, then you can easily store any type of spell of up to the similar level as a slot that you use for the glyph of the warding.

My goodness we’re done more or less officially. So in general you put a symbol somewhere or in something you set the trigger to what happens when basically whatever activates it. You pick whether or not its an explosive ruin or a spell glyph and it’s and if someone else wants to spot it it’s investigation versus their spell safety seat.

The symbol can’t be any larger than 10 feet honestly i don’t know why you’d want to make it super large to begin with it seems like smaller is the better in this case but whatever and it can’t be moved more than 10 feet away from the initial area in which it was cast.

Now a couple interesting things worth going over this is one of the only spells in the game that outright says it can detect alignment in one way or another it’s very interesting, i really do like it when people use it in that way. However is it worth a third level spell slot just to figure out someone’s alignment you know depends on the campaign.

However another really interesting thing about this spell is it basically circumvents the need for concentration and because of that there’s an argument to be made that if it was used for something like oh i don’t know a sphere of flames for example.

You could still control the sphere around without needing to concentrate on it. It really is an interesting bit of wordplay and you do have to do some mental gymnastics of justify it but based on the way it’s worded it certainly seems to imply that.

Actually, maybe sphere flames was a bad example just because you can’t the spell has to affect a single target or an area so maybe something like crown of madness might be a better example but still it really does play interestingly into the whole concentration realm.

Once again is it really worth using that kind of a spell slot you know it depends on the campaign another thing that is certainly worth noting is the fact that this costs 200 gold piece every time you want to cast it so if you’re in a more kind of financially tight campaign for lack of a better term this is not going to be a spell you’re going to want to pop out all the time.

That being said, between the fact that it is a touch spell so you’re familiar can use it between the fact that it can circumvent concentration and also factoring in the fact that it can detect alignment, this is arguably the best multi-purpose spell in the entire game. Because of that, this next part is going to be really tricky let’s check out some alternative uses here. You can also check out banishment 5e spell.

Alternative Uses

So, in doing research for this particular article which was exhausting and of itself there have been a couple people who’ve theorized you can actually use this spell in conjunction with magic mouth and a couple illusionary magics to create a literal computer. The biggest problem with this as far as i’ve been able to tell is the duration is until dispelled or triggered.

However what happens if you set up a glyph of warding to create another glyph of warding that creates a glyph of warding and then you set a magic mouth to respond to the glyph of warding which in turn triggers something else it’s very difficult lots of mental gymnastics involved if you plan on pulling any nonsense like that run it past your dm because holy heck i can barely understand it and i went down a pretty deep rabbit hole to try to figure it out for you guys but just know that some people think it’s possible.

A great use however is to booby trap a spell book with this, this is especially useful against higher level magic casters great way of catching them off guard off or even liches hop into their phylactery or their arcanum or any place like that walk up to their favorite book.

Spam glyph of warding into it make it a explosion ruin or whatever and just walk away and play the waiting game odds are they’re gonna open it and when they do bam you’re looking at potentially double digits of d8s coming straight their way i think that would be pretty awesome and a third way to use this is to use it as more of a triggering mechanism for a greater plan.

Once again kind of stitching together triggering components, i think this makes a lot more sense is it worth investment who knows but i think like a land mine field would be a kind of a cool setup, not just for players but for dms as well. Here is our one more recommended article for you is 5e cure wounds.

Attributes Of Glyph of Warding 5E Spell

Casting Time1 hour
ClassesBard, Cleric, Wizard
ComponentsV S M
DurationUntil dispelled or triggered
Higher Spell Slot DescWhen you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.
MaterialIncense and powdered diamond worth at least 200 gp, which the spell consumes
NameGlyph of Warding
TargetEither a surface or within an object that can be closed

That being said, let me know what you think of glyph of warding down beneath in the comment section, be sure to mention any thoughts, questions, comments, or concerns you have about this spell. I’m expecting you guys are gonna have a lot of questions about it, i do as well to be honest.

I don’t think there is a cap on the amount of ways the spell can be used so let me know what your most convenient or most creative uses rather down beneath in the comment section. That being said, i hope you all have a great day and as always happy casting everyone. In any case also do check out 5e contingency.

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